Pretty much anytime you require a level synced content it will hurt future proofing because people want to gain power as they level up, not lose it.That's always the risk they play when they attempt to confine a relic to a particular subset of content, or as intertwined to the degree that Resistance weapons were to the Bozjan Southern Front.
There are a good dozen things they can do for the content, but they should not need to hotfix in better rewards for a piece of content in the first place, frankly speaking. I don't know how the Delubrum Reginae experience is now, but last I attempted that back in Nov~ time. I had 2 other people after a 15-minute capped queue and took a further 50 minutes complete, not that I mind this very much, but it doesn't exactly strike me as the most compelling piece of gameplay, contrary to what people might want to elude to.
Its why people hate the CT raids or getting stuck in Sastasha on leveling roulette.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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