Really does bolster the argument that the B team is working on FFXIV keeping it on life support while the main team is busy getting FFXVI ready to ship.
Everything post EW release has been pretty lackluster. (IMHO)




Really does bolster the argument that the B team is working on FFXIV keeping it on life support while the main team is busy getting FFXVI ready to ship.
Everything post EW release has been pretty lackluster. (IMHO)
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]




I was just thinking this. Leading up to Endwalker's launch, I recall a lot of people voicing their concerns about XVI eating into develop time and resources. Hard to argue against that notion given how hollow Endwalker has felt. What's more worrisome for me is if the A team remained on XIV because that means they released stuff like Island Sanctuary in the barebones state that it is thinking people would love it.
They could just go ahead and buff things properly once a new expansion launches to avoid this issue. Making it so content is stale while current so people can more easily farm it in the future is... not a good argument.
Last edited by ForteNightshade; 03-08-2023 at 04:47 AM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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