

We gave up an exploratory zone and relic quests for island sanctuary and dead content criterions.Remember when we had 4 eureka zones for relic steps and everyone complained and hated it and said they wanted the old tomestone grinds back from Heavensward?
Remember when we had to do 15 DR and people just wanted their old content crystal tower farms back?
So now SE is letting people do whatever content they want as long as it gives the tomestones.
Tbh people asked for boring old content and they got it. It’s the people attacking eureka as a concept that got us here so I hope they enjoy it.
This is what happens when the casual playerbase get a say in the game's endgame content.
Death Is Only The Beginning....
Beats seeing content that only the top 5% will try - And then cheat during their World First races, in a charity event.
Except it wasn't just the casuals. The raiding community was very vocal in their dislike of Eureka and Bozja, not to mention how much some whined and complained about ARR and Heavensward relic grinds. We really shot ourselves in the foot on this one.




Since when did the raiding community dislike eureka and Bozja, BA is still the most beloved raid in the game except maybe OG rivenroad and nobody explicitly dislikes DRS
Exploratory content zones fit around raiding very well
Since always. I personally liked that sort of content, but a not insignificant portion of the raiding community was not happy. The relic grinds from ARR and Heavensward were similarly received, in that a portion of the raiding community felt getting the weapons was "mandatory" since a lot of them were in actuality stronger than their raid counterparts due to having better secondaries. These are probably the same crybabies that planted the idea in Yoshi-P's head that relics should be useless until the very end of an expansion.




The relics are only BIS long after the final tier is out, sure in some situations they can be the best prog weapons if you are struggling with a tier but you shouldn’t ever be relying on relics to clear a raid tier, and I’m still not sure why that links into not liking eureka, I mean it’s not like launch anima was any faster than the eureka grindSince always. I personally liked that sort of content, but a rather significant portion of the raiding community was not happy. The relic grinds from ARR and Heavensward were similarly received, in that a portion of the raiding community felt getting the weapons was "mandatory" since a lot of them were in actuality stronger than their raid counterparts due to having better secondaries.
Now you're responding to a point that was never made. None the less, I will note relic weapons did not always lag as far behind as they do now. Originally they would catch up not too long after each tier came out, at which point many raiders would flock to them even should they have their raid weapon already, once again, because many of the relic weapons had superior secondaries. No one said anything about using them to clear.The relics are only BIS long after the final tier is out, sure in some situations they can be the best prog weapons if you are struggling with a tier but you shouldn’t ever be relying on relics to clear a raid tier, and I’m still not sure why that links into not liking eureka, I mean it’s not like launch anima was any faster than the eureka grind
And yes, it does link back to not liking Eureka. It's non-raid content a lot of people felt obligated to do because there was an upgrade in it for them. The casuals cry because it's a grind, and the raiders cry because it's "forcing" them to do something they would rather not. Both mindsets are stupid.
So what do we have now? We've got crippled relic weapons that require almost no effort to obtain. They're not even worth the miniscule amount of effort required to obtain them, at least until the end of an expansion.
Last edited by Absimiliard; 03-08-2023 at 01:34 AM.




When did the relics ever have superior stats mid tiers, besides some edge cases like that horrible time we had the tanks use strength accessories over vitality accessories for damage over health the relics have always been far enough behind that edge case optimisation didn’t really factor in the raiding communities overall opinion of relicsNow you're responding to a point that was never made. None the less, I will note relic weapons did not always lag as far behind as they do now. Originally they would catch up not too long after each tier came out, at which point many raiders would flock to them even should they have their raid weapon already, once again, because many of the relic weapons had superior secondaries. No one said anything about using them to clear.
And yes, it does link back to not liking Eureka. It's non-raid content a lot of people felt obligated to do because there was an upgrade in it for them. The casuals cry because it's a grind, and the raiders cry because it's "forcing" them to do something they would rather not. Both mindsets are stupid.
So what do we have now? We've got crippled relic weapons that require almost no effort to obtain. They're not even worth the effort of getting anymore.
And regardless like I said it’s not like the anima relic was any faster, you can’t act like “being forced to do eureka” is a point against it when the alternative in HW was to do ARF 857 times
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