Quote Originally Posted by Arkfrost View Post
- Atmas:
The main reason people complained about Atmas is not that you have to grind FATEs. It's that the drops are RNG. Only the fact that the drop rate is RNG was a problem there. If you had to grind out 5x as many Atmas but they were always 100% drop rate, people wouldn't have complained by far as much. And you could see with the Augmented Resistance weapon (iLvl 500, grinding HW FATEs) that no one complained about the grind itself. The complaint was a wholly different matter (see Bozja later)

- Books:
The main reason people complained about books was not what you had to do, but how you had to do it. 90% of the time grinding for books is spent running around & teleporting from location to location. And you had to do that for 12 books. That's the most annoying part. If you only had to do 3 books with everything 4x it would've been MUCH better already, because you didn't have to teleport 120x for the enemies, 36x for the leves and 36+ times for the FATEs (because once again: RNG spawn).

- Eureka:
The main reason people complained about it was, because it was the only option. You had to engage with this MASSIVE content or you wouldn't get it. Bozja was a step into the right direction, but it had different problems.

- Bozja:
Why the heck is the most efficient way of doing the relic not doing Bozja? It should've been the other way round. Instead of having HW FATEs 100% drop the memories, Bozja CEs should've had 100% drop rate (plus a chance to drop up to 3 memories at once) and Skirmishes 100%, while HW FATEs should only have had a chance to drop them. Likewise CLL should've given 5 memories per run from the start on release, and not be almost equal to Crystal Tower.
Then, running Void Ark and Rabanastre 6x each is WAY too monotonous. It should've been like "clear all 3 Shadow of Mhach Raids & all 3 Ivalice raids and get half the memories you need". That way it would've felt FAR less monotonous, since you only had to do every content twice, instead of 6 times.

Square Enix should start understanding that people do not hate the content that they release per se. They almost always just hate certain aspects of it, and those aspects have to be cut out with a scalpel, not a chainsaw.
Even the RNG aspect wasn't the main issue but rather how ridiculously low the percentage was. Pre-nerfs, you were looking at 1% or less. With the sheer amount of Atma needed this could easily become upwards of a thousand FATEs or more. If they were say, 50% or even 25%, it wouldn't have seen anywhere near the same level of criticism. Although, I'm in agreement to just up the amount necessary and remove the RNG component entirely.

As for Bozja, I suspect the reason HW FATEs were far and away superior is due to the free trial having only just started including Heavensward. They wanted to make the zones appear lively for new players. Nevertheless, as someone who really enjoyed Bozja it irked me to no end how frequently farming outside of it was simply better. Not to mention the few steps that outright forced us to do something else. I'm all for giving players options but don't disincentivize the content that's supposedly built with the relic in mind.