Quote Originally Posted by Supersnow845 View Post
I mean new jobs should be completely irrelevant, they didn’t make anima easier than zeta with 3 extra jobs because relics were never meant to je designed around you getting every one of them

Everyone still has a main no matter how many jobs there are and that’s the class you should be getting the relic for, not getting 19 relics for every job

As for the sliding system I agree that’s better than nothing but I just don’t think that’s the right way to approach relics
I'm talking about every new relic grind. New jobs don't have old relics added, just that with new relic progression that gets adding, creating an initial challenge that gets easier the more weapons you complete helps address the fact that there are nearly double the amount of jobs now than what we had in ARR. Rather than making each weapon grind much shorter than ARR's grind to accommodate, having the first weapon be as long, but then each one after gets easier and easier to a point where the total amount of time is more similar.