Really does bolster the argument that the B team is working on FFXIV keeping it on life support while the main team is busy getting FFXVI ready to ship.
Everything post EW release has been pretty lackluster. (IMHO)
Really does bolster the argument that the B team is working on FFXIV keeping it on life support while the main team is busy getting FFXVI ready to ship.
Everything post EW release has been pretty lackluster. (IMHO)
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I just wish the easy steps came with content to do, the first step of bozja relics came out with an EX trial, this relic doesn't really add anything to do.
Yeah, just spend 5 minutes and some tomes to get your relic, hide it up the back end I guess and pretend you have to do an actual relic quest over the next 2 months to get it. Great idea!!Then idk, just play the game. What’s so hard about that? You want to grind tokens, then imagine them. You want to farm fates, get your colourful gems. Tomes for relics literally isn’t stopping you from doing anything else. I’m sure there’s in game achievements you can chase if you need more carrots to chase.
Or just complain more
I'll gladly take tomestones over content that becomes annoying to do once the initial rush is over.
This is really disappointing. You wait months for the next step, and it's identical to the last one. Grinding out relics is rewarding, now they just feel like participation bonuses.
I was really looking forward to a return to the old style of relics, but this is an utter disappointment and just feels lazy.
Except that initial rush is sometimes the highlight of an entire expansion.
In the almost 10 years I've been playing this game, Eureka on content was the most fun the game has ever been. You just need to have enough and repeatable content for the "initial rush" to last long enough for people to do it in a reasonable amount of time.
I'm both somewhat relieved and disappointed when I find out the acquisition means.
Relieved because it's not strictly tied to deep dungeons (yet), which I was dreading to see. (because I vehemently dislikes deep dungeons)
Disappointed because it's not something that I 'actively' work for. I can just went about my dailies like I've always been doing and I'll acquire whatever relic over time. (how I really miss exploratory zones... ;_; )
I too enjoy waiting 4 months to do the exact same content I've already been doing, using the same currency I'm already trying to spend on something else. Great content.Hot take but I actually prefer this method. Eureka and Bozja took you out of the rest of the game. Granted the ShB relics let you do other stuff besides Bozja, it was still highly specific and included things like deep dungeon with no other non Bozja alternative. No shame to the people who like exploratory zones but this is a welcome change in my opinion. I much prefer the game not care what I do to get the currency then demand I spend several hours doing a lot of something I hate.
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