I think the original relic quest was the best of them. Craft a weapon. Kill some bosses. Then the primals. Get oil. Done.Relic steps have always been boring to the point where it seems to be the design intent. ARR books made me wish to never do an ARR relic ever again. 15 times circus tower? Not exactly the most exciting. 18 times each rabanastre and void ark? Oof. 15 times delubrum? Literal hell.
None of this spam old content a hundred times to try and revive it momentarily or grind a thousand fates for rng
I'll personally take grinding tomestones over the hell that was ShB. ShB relics were the first relics I did. And after completing every jobs relics (which took til EW), I was so burnt out of the game I took a year off.
Maybe some people liked having to farm 60 fates, 32 alliance raids, 15 delubrums, finishing both bozja zones and farming the end game raid for both of those countless times. But I didn't.
They had to nerf the ShB relics so many times from complaints, I'm not at all surprised they said "meh, whatever" this time.
Sounds awfully casual to me. Where's OP's outrage now?
Mortal Fist
Beats seeing content that only the top 5% will try - And then cheat during their World First races, in a charity event.
The sad thing is that it introduced no new content to the game.It's disappointing,
But frankly speaking, people have complained ceaselessly about the method by which you need to do the relic.
- They complained about books in ARR
- They complained about FATEs in HW
- They complained about Eureka in SB, granted it was mostly a you have to do Eureka, and Eureka alone if you wanted it.
- They complained about needing to do CLL, DR, and Dalriada, and complain you needed to do them especially to progress relic. They also complained that we had FATEs still, and complained about the one-time only 24-man raid farms.
As far as they're concerned, the best way to address this was to simply attach it to tomestones, which doesn't care about the 'how' - Again, I personally don't like it, but historically the community has only complained, and complained about the 'how'.
People like myself wanted a grind, a reason to actually log in before the next savage tier.
And we got.. 3 quests and a tomestone hand in. Where we would normally get a nice little time sink grind.
Its just lazy development.
Honestly, the playerbase asked for this, and the devs obliged.
I love Eureka as a zone, and genuinely believe Bozja was a step down in quality in most places. The ARR and HW relics were a boring grind, so the devs likely decided "Not worth it, just do tomestones, that way everyone's happy", and considered it a day.
I 100% agree.Honestly, the playerbase asked for this, and the devs obliged.
I love Eureka as a zone, and genuinely believe Bozja was a step down in quality in most places. The ARR and HW relics were a boring grind, so the devs likely decided "Not worth it, just do tomestones, that way everyone's happy", and considered it a day.
Eureka is my favourite content in the game, Bozja was just a watered down boring version of it.
Where is the game's budget going, if they can't even develop a main part of an expansion, the relic questlines.
Anyone know the new ilvl for the new "relic"?
Death Is Only The Beginning....
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