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  1. #511
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,398
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Chasingstars View Post
    Give me what 1.0 was meant to be, not what it ended up being.

    Like 1.0 was meant to be massive in map size and interconnected and no loading zones. But what that really translated into was locations outside of the main cities being copy-pasted as said locations were mostly an aetheryte and a tent and a npc, along with 'loading tunnels' that were meant to mask how stuff was unloaded like if you went from Ul'dah to Thanalan.
    I still don’t think even today they could actually produce what they promised legacy to be
    (2)

  2. #512
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    At least with Exploration Zones, it felt new with some progress steps visually. Say what you want about Eureka but the zones had a sense of unknown and danger to them that made them interesting.

    And I'd rather do a NM train and grind for lost actions. That to me is fun.

    No matter who you cut it, there's always going to be a "grind" for relic because that's how it's designed to be. A long process to get the final expansion weapon. And tbh, relics have never been hard, just grindy.

    The way they have them now is so boring. I have no attachment to the weapon because I just drop the tomes to buy it from my daily routines. Mandeville is cool and all but attaching it to a relic weapon is a choice.

    Eureka and Bozja at least has some creavitity put into it.

    ARR was the true grind hell tho.

    HW was okay.
    (6)

  3. #513
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    Quote Originally Posted by elioaiko View Post
    At least with Exploration Zones, it felt new with some progress steps visually. Say what you want about Eureka but the zones had a sense of unknown and danger to them that made them interesting.

    And I'd rather do a NM train and grind for lost actions. That to me is fun.

    No matter who you cut it, there's always going to be a "grind" for relic because that's how it's designed to be. A long process to get the final expansion weapon. And tbh, relics have never been hard, just grindy.

    The way they have them now is so boring. I have no attachment to the weapon because I just drop the tomes to buy it from my daily routines. Mandeville is cool and all but attaching it to a relic weapon is a choice.

    Eureka and Bozja at least has some creavitity put into it.

    ARR was the true grind hell tho.

    HW was okay.
    An an example Bozja gave us Red Choctober which was a big talk during the release along with some heavy punishing fights, it was something impressive with horde of players making comments, dying left and right and so on. Yeah people would say it is just an instance where you spam FATEs but at least it had stuff going on.
    (6)

  4. #514
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    341
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Paladin Lv 100
    It's not just that it's tomestones. It's that its such a trivial number of them that I logged in and was basically handed a relic upgrade for free. I was expecting this to give me something to do.
    (4)

  5. #515
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,398
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Even if this was 15000 tomestones rather than 1500 why did it have to be uncapped tomestones, do we really need another incentive to run expert, Crystal tower and the MSQ roulette

    Even poetics would have been better because you can earn poetics from just about anything, capped tomestones are earned almost exclusively from the duties that least need further incentivising
    (1)

  6. #516
    Player
    AshtonCrowe's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    189
    Character
    Ashton Crowe
    World
    Seraph
    Main Class
    Paladin Lv 90
    Quote Originally Posted by DixieBellOCE View Post
    where did all the development time go!?

    You call this a relic step?

    This game is done. Devs are so lazy.
    They had to, Otherwise nobody would've wanted these weapons when much better options exist.
    Aside from the Reaper & Astro Wpns these are awful.
    (0)

  7. #517
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Bozja was just content that had relics tacked on to it. It would have functioned just aswell without relic. Infact, the relic parts of bozja are the least lasting content thanks to how delubrum was designed.
    (2)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  8. #518
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,072
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    If I want to experience the most riveting content this game has to offer, a relic weapon, of any expansion, is the last thing I go after.

    It's boring, sure, but for what? Arguably nice looking, ok-alright weapon. Useful for gameplay, useful as glamour, I think that is good deal.
    (2)

  9. #519
    Player
    MaxCarnage's Avatar
    Join Date
    May 2021
    Location
    Ul'Dah
    Posts
    390
    Character
    Adiah Highborn
    World
    Faerie
    Main Class
    Scholar Lv 52
    Quote Originally Posted by Supersnow845 View Post
    Even if this was 15000 tomestones rather than 1500 why did it have to be uncapped tomestones, do we really need another incentive to run expert, Crystal tower and the MSQ roulette

    Even poetics would have been better because you can earn poetics from just about anything, capped tomestones are earned almost exclusively from the duties that least need further incentivising
    If it was poetics, it would be the same situation we're in now. I don't see how it would be any better. It'd actually be easier, since as you said, you get poetics from everything.

    And if it were with the limited tomes, it would take 4 weeks of gated content to get a relic. And it would still be a tome farm. Just a time gated farm.
    (3)

  10. #520
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,398
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MaxCarnage View Post
    If it was poetics, it would be the same situation we're in now. I don't see how it would be any better. It'd actually be easier, since as you said, you get poetics from everything.

    And if it were with the limited tomes, it would take 4 weeks of gated content to get a relic. And it would still be a tome farm. Just a time gated farm.
    Well poetics drop from everything, eureka, old content, new content, everything, uncapped tomestones just funnels you into the same over saturated content we already do like the expert roulette

    I’m not saying poetics is good, im saying stepping on a rock is better than stepping on a nail, just that uncapped is probably the worst of the three main tomestones to use because it’s not like anyone needs incentives to run crystal tower, MSQ, expert and hunts
    (0)

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