Page 36 of 54 FirstFirst ... 26 34 35 36 37 38 46 ... LastLast
Results 351 to 360 of 629

Hybrid View

  1. #1
    Player Velvet_Lunarfang's Avatar
    Join Date
    Mar 2020
    Location
    Limsa
    Posts
    458
    Character
    Morgan Blackhart
    World
    Maduin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Velvet_Lunarfang View Post
    endless grind or something that can be gotten with a few roulettes hmmmm. This is only step 2. Have people IQ dropped sharply in 2 years? It's like a powerful being came down and gifted something easy to have that can help but you rather prefer to have something difficult. I don't understand 2023 logic in gaming
    In SHB I got every single relic completed. So I look at this and say this is a blessing
    (2)

  2. #2
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shinkuno View Post
    the fact that i could have gotten this the moment i login without doing anything but the teleport-walk-talk quests with the easy solo instance
    So literally...whats stopping you from using ""a couple percent of my brain when playing a video game"" is you.
    (2)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,372
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Where has this sudden idea that relic content should be catered to people who want to get every single come from

    “AFR till you barf” is a meme for a reason, the relics are supposed to be long laborious grinds that make you proud when you achieve your chosen relic, if you have enough time in your life to do launch anima 13 times more power to you (though I honestly believe they nerfed the steps before it was physically possible to complete 13 anima relics on launch even if you skipped step one with the equivalent zeta relic) but I don’t think that should factor into how grindy the base relic is

    At absolute minimum while I didn’t like the resistance grind do something like “do this step once then skip it for all subsequent relics” or even a eureka style “that relic will be so much easier to grind with eureka BIS making you a god” not just nerfing the step so hard that for the average person who just gets a relic for their main and maybe one other job (like me being a shield healer main that leans SCH I’ll still get the SGE weapon) they can have the relic as soon as they log on on patch day
    (3)

  4. #4
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Where has this sudden idea that relic content should be catered to people who want to get every single come from

    “AFR till you barf” is a meme for a reason, the relics are supposed to be long laborious grinds that make you proud when you achieve your chosen relic, if you have enough time in your life to do launch anima 13 times more power to you (though I honestly believe they nerfed the steps before it was physically possible to complete 13 anima relics on launch even if you skipped step one with the equivalent zeta relic) but I don’t think that should factor into how grindy the base relic is

    At absolute minimum while I didn’t like the resistance grind do something like “do this step once then skip it for all subsequent relics” or even a eureka style “that relic will be so much easier to grind with eureka BIS making you a god” not just nerfing the step so hard that for the average person who just gets a relic for their main and maybe one other job (like me being a shield healer main that leans SCH I’ll still get the SGE weapon) they can have the relic as soon as they log on on patch day
    Each expansion also adds new jobs though, which makes the length needed to collect them all longer and longer. But rather than make all of them easier by default, you can have a system that is designed to become easier for each weapon that you complete that step for to account for additional jobs. It would still be a long grind of course and provides a solid entry to that grind, but accounts for that increase in volume over time.
    (2)

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,372
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    Each expansion also adds new jobs though, which makes the length needed to collect them all longer and longer. But rather than make all of them easier by default, you can have a system that is designed to become easier for each weapon that you complete that step for to account for additional jobs. It would still be a long grind of course and provides a solid entry to that grind, but accounts for that increase in volume over time.
    I mean new jobs should be completely irrelevant, they didn’t make anima easier than zeta with 3 extra jobs because relics were never meant to je designed around you getting every one of them

    Everyone still has a main no matter how many jobs there are and that’s the class you should be getting the relic for, not getting 19 relics for every job

    As for the sliding system I agree that’s better than nothing but I just don’t think that’s the right way to approach relics
    (3)

  6. #6
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    I mean new jobs should be completely irrelevant, they didn’t make anima easier than zeta with 3 extra jobs because relics were never meant to je designed around you getting every one of them

    Everyone still has a main no matter how many jobs there are and that’s the class you should be getting the relic for, not getting 19 relics for every job

    As for the sliding system I agree that’s better than nothing but I just don’t think that’s the right way to approach relics
    I'm talking about every new relic grind. New jobs don't have old relics added, just that with new relic progression that gets adding, creating an initial challenge that gets easier the more weapons you complete helps address the fact that there are nearly double the amount of jobs now than what we had in ARR. Rather than making each weapon grind much shorter than ARR's grind to accommodate, having the first weapon be as long, but then each one after gets easier and easier to a point where the total amount of time is more similar.
    (0)

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,372
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    I'm talking about every new relic grind. New jobs don't have old relics added, just that with new relic progression that gets adding, creating an initial challenge that gets easier the more weapons you complete helps address the fact that there are nearly double the amount of jobs now than what we had in ARR. Rather than making each weapon grind much shorter than ARR's grind to accommodate, having the first weapon be as long, but then each one after gets easier and easier to a point where the total amount of time is more similar.
    That’s what I’m saying, how many jobs in the game there are shouldn’t have any effect on new relic grinds because they aren’t designed to get every single one of them, EW should be no easier than ARR just because there is more jobs because you should still only be going for 1 or maybe 2 relics, this has nothing to do with retroactively adding new jobs to old relic grinds

    The idea to make the first relic hard and subsequent easier is decent but still leaves you in the situation where it makes the subsequent relics way too easy; the relics should take a long time to get, not just be useless trinkets you dump in the glamour drawer like your 6 full sets of aglaia gear
    (2)

  8. #8
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Where has this sudden idea that relic content should be catered to people who want to get every single come from

    “AFR till you barf” is a meme for a reason, the relics are supposed to be long laborious grinds that make you proud when you achieve your chosen relic, if you have enough time in your life to do launch anima 13 times more power to you (though I honestly believe they nerfed the steps before it was physically possible to complete 13 anima relics on launch even if you skipped step one with the equivalent zeta relic) but I don’t think that should factor into how grindy the base relic is
    Just because you and some other players envision the system this way doesn't mean that SE or all players do.

    From comments I read and hear, most seem to see relics as something to collect to kill time between content releases and collectors tend to want it all. That means that someone newer to the game likely isn't going to want to be restricted to just the current expansion relic for one job. They're going to want all the relics from each expansion for each of the jobs they play.

    That becomes a daunting task as new relics are added each expansion unless the process to gain those relics gets simplified over time. And so that appears to be what SE is doing. It's annoying to those who have been playing the game since ARR and have built their collections as each expansion happens. They now have less to fill their time. It's a blessing to players who are newer to the game and excited to have the chance to collect all the "cool things" that some MMOs remove access to after a certain period of time.

    A game striving for longevity has to design for the latter type of player, not the former. Otherwise they only lose players while gaining few new players because new players feel like they'll never be able to get all the rewards that helped attract them to the game.

    If it's a long grind that's meaningful to you and not having the weapon itself, then switch to the long grinds in the game that you haven't completed yet. Extremely few, if any, players have done them all. If the content for those grinds don't appeal to you, then you may want to find other games that have ones that do appeal so you can play those games once you've consumed what content that interests you in FFXIV (or vice versa).

    But I do not see SE continuing to create long grinds for items that have new versions added every expansion when a large part of the player base has barely had the opportunity to start building their own collections. It would be a bad business decision.
    (1)

  9. #9
    Player Kolaina's Avatar
    Join Date
    Sep 2013
    Posts
    1,070
    Character
    Hazy Dreams
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Zanarkand-Ronso View Post
    So literally...whats stopping you from using ""a couple percent of my brain when playing a video game"" is you.
    Seeing as they didn’t understand your question, I think you got your answer
    (2)

  10. #10
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,372
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Hey zeta relics were a fantastic balance of world materia stocks in their time but yes the original poster is misinterpreting the zeta grind to almost a hilarious degree
    (0)

Page 36 of 54 FirstFirst ... 26 34 35 36 37 38 46 ... LastLast

Tags for this Thread