just wait until 7.0 when the materials are downgraded to poetics
just wait until 7.0 when the materials are downgraded to poetics
The first step was very easy so people got multiple if not all weapons which imply they can't/won't block players with a time-gated grind, not until 6.55 at least. Imagine if you had run like 100 expert roulettes for each weapon.And not like they are adding trust support to MSQ instances without a reason. They are aiming at solo/old players that don't have time or interest in MMO design from 10-20 years ago (when they were kids and had the time for it).
At 6.5/6.55 they probably add a step requiring X alliance raid clears and people will be furious they have to do 5, 10, 20... runs per weapon and if they don't add it other people will be furious they didn't add it. And healers will be furious if they add piety on the third step while tome/6.4 weapons will not have it becoming BiS for long because 0.1% parse... or they will take down crit from tank/dps weapons![]()
Well for any serious steps like bozja eureka alike.. we first got those after some easy steps in earlier weapons.
However they take away the insane fategrind, which was tedious and more torture than working for something... we will work more for it later on.... and also heavy grind is going away slowly in general.
I just wish the easy steps came with content to do, the first step of bozja relics came out with an EX trial, this relic doesn't really add anything to do.
Really does bolster the argument that the B team is working on FFXIV keeping it on life support while the main team is busy getting FFXVI ready to ship.
Everything post EW release has been pretty lackluster. (IMHO)
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I was just thinking this. Leading up to Endwalker's launch, I recall a lot of people voicing their concerns about XVI eating into develop time and resources. Hard to argue against that notion given how hollow Endwalker has felt. What's more worrisome for me is if the A team remained on XIV because that means they released stuff like Island Sanctuary in the barebones state that it is thinking people would love it.
They could just go ahead and buff things properly once a new expansion launches to avoid this issue. Making it so content is stale while current so people can more easily farm it in the future is... not a good argument.
Last edited by ForteNightshade; 03-08-2023 at 04:47 AM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
I'll gladly take tomestones over content that becomes annoying to do once the initial rush is over.
Except that initial rush is sometimes the highlight of an entire expansion.
In the almost 10 years I've been playing this game, Eureka on content was the most fun the game has ever been. You just need to have enough and repeatable content for the "initial rush" to last long enough for people to do it in a reasonable amount of time.
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