nah, i just don't like the idea of it in general.
nah, i just don't like the idea of it in general.
A formal alliance system would actually be cool as hell. This was done in... was it maplestory, or tera? I can't remember. In either case, how it worked was like... let's say you have FC1 and FC2. They both have totally separate members, let's say they each have like 40 players in them. FC1 really likes Gundam, while FC2 really likes Death Note, but both FCs love anime in general. They have a common bond but they're different enough to warrant being in different free companies. However, they're not enemies; they want to talk to each other. So FC1 forms an alliance with FC2, and now there's an "alliance" chat channel where FC1 and FC2 can communicate without leaving their free company or making a separate linkshell or god forbid a lower-member-capacity CWLS if Fc1 is on a different world than fc2. Megachannels like these would only be a boon because you'd get the actual UI benefits of an FC (last login date REALLY helps when you have to prune members; motd is also helpful for getting messages to players who are offline, and FCs in general just have large member caps) while being able to easily chat with people in other FCs. In the game I played where this was implemented, we saw a surge in actual conversation because people could stay in their guild with their pretty guild logo/emblem and their friends while also talking to people in another similar guild with ease.
The game should have a buddy chat too. Maplestory had something like this. It was just a chat channel where, when you typed in it, the message was seen by all of the people on your friends list who had the buddy chat enabled. This did lead to some issues where, say, tim sends a message to jan and I'm friends with tim but not friends with jan so I only see one side of the communication since I can't read Jan's replies. But you didn't really use it for 1 on 1 convos; you'd use it as like, an easy way to tell your whole friends list that you were about to run content and invite people enmasse. Under the current system, to accomplish this I'd need to either add everyone on my friends list to a series of CWLSes and Linkshells (I actually kind of do this and even this isn't feasible since CWLSes have small member caps and I can't fit everyone in them; but nevertheless when I want to do content I will literally spam like 5 CWLSes), or send /tells to like 100 people individually. Speaking as someone who uses the available tools: this ain't it.
Also while we're here asking for QoL chat functions, can linkshells and cwls get an optional "X has signed in" message? People could opt out of it if they want to be incognito but it's NICE being able to say hello to people when they log in and outside of FCs this isn't possible unless you keep your buddy list open and you refresh it constantly like a psychopath.
Last edited by Avoidy; 03-04-2023 at 09:56 AM.
I wish they let you join other FC's that's in another world or database.
Last edited by hynaku; 03-28-2023 at 02:22 PM.
You want to decorate your FC shells aren't you?![]()
I would not mind this option as it is.... it was a nice feature in FFXIV and also it will be better than linkshells for everything... if you can join up to 5 or something.... not only would it reach out to the 5 you are in, but also those 5 other FC's your FC mates are in and in that way able to build a community better, easier to get along with others... lesser need of Discord channels and the likes as well.
I have thought of something similar before, but then I asked myself: "What would be the point of multiple linkshells?"
Linkshells and cross-world linkshells are essentially FCs but without the buffs and the house.
Just think about the possibilities fellas!
You can loot 5 FC chests and move to another 5!
It's like big profit!![]()
(Signature portrait by Amaipetisu)
"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore
I'd hate it honestly. It's hard enough to keep up with one group of friends. In every game where you could join multiple guilds I still only joined one.
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