I wanted to redirect the conversation going on in the Summary of healer issues forum over here to avoid going on too deeply on the AST tangent. Long story short, I've brought up before the idea of an AST rework that tries to make it into a healer that functions alongside our other healers, but redirects much of the focus away from GCD DPS.
I spent some time hammering out a more detailed description of the kind of buff-oriented rotation that I'm envisioning to better articulate this concept, but this is not the only possible way a playstyle like this can work. It does still involve some amount of direct DPS, but considerably less than than what we have currently. This is not all of the tools in the arsenal, but just ones that focus on this new rotation concept. With that in mind, I'll break down the two segments. As usual, potencies are merely placeholder.
DPS Tools
Stargazer: OGCD - Applies an effect to target party member or self. While in effect, anytime a spell or weaponskill deals damage to an enemy, 1 of your Lodestars detonates on the first enemy hit by the respective spell or weaponskill, dealing damage with a potency of 150 for the first enemy and 50% less for all other enemies within 8 yalms of the target. Becomes End Stargazer while active. Has a recast timer of 2 seconds.
Lodestars are gained through card actions as listed below.
End Stargazer: OGCD - Ends the effects of Stargazer. Has a recast timer of 2 seconds.
Fall Malefic II or Winter Malefic: GCD - Deals damage with a potency of 250. Is largely the same. If the target is afflicted with Mark of the Knave, decreases the target’s physical damage dealt by 10% for 10 seconds.
Gravity II: GCD - Deals damage with a potency of 125 to target and all enemies nearby it. Is largely the same. If the target is afflicted with Mark of the Knave, potency is increased by 100% and decreases the target’s magical damage dealt by 10% for 10 seconds.
Asterism: GCD - Instantly grants 2 Lodestars to self. Has a GCD recast timer of 20 seconds with 2 charges.
Premonition: GCD - Deals damage with a potency of 250 to all enemies within 15 yalms and afflicts them Premonition for 15 seconds. Has a GCD recast timer of 40 seconds with 2 charges.
Earthly Star: OGCD - No notable change, but wanted to list it as a part of the DPS rotation.
Card Actions
Draw: GCD - Grants self 3 stacks of Draw. Instant cast and is a 1.5 second GCD action. Cannot be used if there are no arcanum in the deck. Additionally generates 1 Lodestar (max 6).
Minor Arcana: GCD - Grants 1 use of a Minor Arcana. Instant cast and is a 1.5 second GCD action. Cannot be used if there are no minor arcanum in the deck. Additionally generates 1 Lodestar (max 6).
Solar Arcanum: GCD - While under the effects of Draw, changes randomly to The Balance or The Bole; each arcanum can only appear if it is in the deck. Playing either arcanum removes that card from the deck and puts it in play. A maximum of 3 cards can be in play at a time. While under the effects of Major Arcana, changes to Lord of Crowns.
Lunar Arcanum: GCD - While under the effects of Draw, changes randomly to The Arrow or The Ewer; each arcanum can only appear if it is in the deck. Playing either arcanum removes that card from the deck and puts it in play. A maximum of 3 cards can be in play at a time. While under the effects of Major Arcana, changes to Lady of Crowns.
Stellar Arcanum: GCD - While under the effects of Draw, changes randomly to The Spear or The Spire; each arcanum can only appear if it is in the deck. Playing either arcanum removes that card from the deck and puts it in play. A maximum of 3 cards can be in play at a time. While under the effects of Major Arcana, changes to Knave of Crowns.
The Balance: GCD - Puts The Balance in play and consumes 1 stack of Draw. Celestial Opposition effect: Increases determination by 3%. Instant cast and is a 1.5 second GCD action. Additionally generates 1 Lodestar (max 6).
The Bole: GCD - Puts The Bole in play and consumes 1 stack of Draw. Celestial Opposition effect: Decreases damage taken by 10%. Instant cast and is a 1.5 second GCD action. Additionally generates 1 Lodestar (max 6).
The Arrow: GCD - Puts The Arrow in play and consumes 1 stack of Draw. Celestial Opposition effect: Increases direct hit by 3%. Instant cast and is a 1.5 second GCD action. Additionally generates 1 Lodestar (max 6).
The Ewer: GCD - Puts The Ewer in play and consumes 1 stack of Draw. Celestial Opposition effect: Increases HP recovered via healing actions by 10%. Instant cast and is a 1.5 second GCD action. Additionally generates 1 Lodestar (max 6).
The Spear GCD - Puts The Spear in play and consumes 1 stack of Draw. Celestial Opposition effect: Increases critical hit by 3%. Instant cast and is a 1.5 second GCD action. Additionally generates 1 Lodestar (max 6).
The Spire: GCD - Puts The Spire in play and consumes 1 stack of Draw. Celestial Opposition effect: decreases spell cast times by 1.5 seconds. Instant cast and is a 1.5 second GCD action. Additionally generates 1 Lodestar (max 6).
Lord of Crowns: GCD - Deals damage with a potency of 250 to all enemies within 15 yalms. Instant cast and is a 1.5 second GCD action. Additionally generates 1 Lodestar (max 6).
Lady of Crowns: GCD - Heals with a potency of 250 to self and all nearby party members 15 yalms. Instant cast and is a 1.5 second GCD action. Additionally generates 1 Lodestar (max 6).
Knave of Crowns: GCD - Applies Mark of the Knave to all enemies within 15 yalms Instant cast and is a 1.5 second GCD action. Additionally generates 1 Lodestar (max 6).
Reverse: OGCD - Swaps the arcanum on Solar Arcanum, Lunar Arcanum, and Stellar Arcanum if the other arcanum is still in the deck. Can only be used while under the effects of Draw. Recast time of 1 second.
Shuffle: GCD - Returns all used arcanum and minor arcana back into their respective decks. Has a cast time of 3 seconds, and a GCD recast timer of 30 seconds with 2 charges. Additionally generates 2 Lodestar (max 6).
Celestial Opposition: GCD - Inflicts Stop on all enemies within 15 yalms for 4 seconds; if any enemies are affected by Premonition, deals damage with a potency of 250 to them. Additionally applies the effects of all arcanum in play to self and all party members in range for 15 seconds. Instant cast and is a 1.5 second GCD action. Additionally generates 1 Lodestar (max 6).
Celestial Intersection: OGCD - Grants an effect to a target party member or self. When receiving the effects of the arcanum from Celestial Opposition, increases the effects by 100%. Recast timer of 15 seconds.
Summary
In short, there would still be some amount of direct DPS that this iteration of AST would need to engage with, but a chunk of that is taken out as players optimize playing their offensive cards and Lord of Crowns at the minimum every 30 seconds. With the other cards being utility based, there's more flexibility in whether you choose to use those or not. This is also accomplished in a way that doesn't involve a large amount of single target swapping as well, as the only single target effects you'd be working with offensively are setting up Stargazer and placing Celestial Intersection on someone before applying your buffs. Everything else is just playing to your gauge really.
To address the issue of buff totals, the card effects would largely be represented with the gauge exclusively as well as their associated actions on the hotbar, and Celestial Opposition compiles the arcanum effects into 1 singluar buff whenever you apply your cards to the party.
The use of Solar Arcanum, Lunar Arcanum, and Stellar Arcanum really helps to both condense hotbar load into a finer number of actions while also giving the player control over their buffs. It creates a little minigame that does share some similarities with Mudras, but would feel quite different to use as you have to figure out which of your offensive cards were drawn and use Reverse as needed to ensure you get your 3 attack cards at once.
There are still some kinks I do need to work on in order for this concept to work as smoothly as possible, such as figuring out how to avoid raid groups waiting on Shuffle's cooldown in a way that doesn't feel intrusive, but the idea is there, and as I mentioned before, I really don't think this is the only way a concept like this can exist.
Does this do a better job at communicating this type of idea? Does it work?
EDIT: Made an adjustment to the lodestars and card actions so that the lodestars are 150 potency, and all card actions have a 1.5 second GCD timer after realizing there was a flaw. This makes all card actions DPS neutral rather than some being gains.