The issue with this approach is, that it theoretically can apply to everything. At which point does it become ok to switch from 1 button to multiple buttons? 3? 4? 6? Dragoon is basically 123456789-10. What if we made that 11111-11111 instead? Is it still the same? Is it more boring? I guess that is debatable, but for me personally? I'd rather press multiple buttons in sequence than the same one again and again.
However, even if we were to place this portion of the argument aside (which we probably should, since it is just a matter of taste), there is an entire different issue that sets a healer's 111 apart from a possible 111(Jolt/Verstone/Verfire) from Red Mage.
The issue being, healers are not only pressing the same button over and over again - they are using the same skill over and over again as well. A skill that by itself feels boring and dull to use in every way: animation, impact, effect, complexity, sound, potency etc. And it is the only thing we get for healing downtime - which by design is what we have plentyful. And not only party content suffers from it. The single player experience? "A test of your reflexes" consisted of me spamming Malefic for 10 Minutes, slowly chipping down a huge pool of HP - multiple times.
That being said, I'd be on board with healers having at least a basic conditional procc mechanic of sorts. Anything that breaks the 111-rotation is viable in my eyes. But something definitely needs to change when it comes to healer DPS "rotations". I'd already be perfectly fine with Warrior types of complexity: A 123 buildup, and a spending skill.
I honestly don't even understand why exclusively healers are being treated in this way. Tanks have more complex rotations than healers do, while also being expected to do their job at the same time - and ironically OUR job as well, with how much healing the have available. I mean, why am I even there then?



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