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  1. #1
    Player
    Divinemights's Avatar
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    Jul 2016
    Posts
    2,149
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Knot_D View Post
    Not sure if you're getting my message or just pretend DNC is fine, i'll let you cook instead
    Why?
    Do you want me who do not play that job looks like i am lecturing you?
    I am able to share some insight however...
    I also really trying to avoid that Au'Ra going all over me again because his Kevin trait is triggered.

    if you insist, my opinion is that I do think most of dancer I ran into didn't play it to its full potential.
    The dancer by design, is a range DPS with high but short burst that need to work with a PLD or DRK.
    If you think you can 1 v 1, you are playing it wrong.
    If you think play defensibly, you are playing it wrong.
    You need to work with a tank and literally dance around this tank (PLD and DRK preferred)

    The main reason why meele get a 20% damage reduction increase because DRK, SMN, DNC, and DRG can just wiped all melee in a glance.
    In front of Contradance, Purfity won't work and Guard won't work and melees will just vaporize on the spot.
    If you take consideration on how Japanese being organized on Frontline, are you still wondering why melee get a damage reduction buff?

    You think dancer's personal damage matter?
    No, it is not at all.
    It is a group killer on both Frontline and Crystal Conflict just because of Contradance, it is too powerful
    The only good news is on Primal, I yet to see a dancer play it correctly.
    There are current 3 mysteris on Primal: WHM do not use Miracle of Nature on DRK, BRD don't use Paeon/Silence to CC Secure golfer, and Dancer charge into enemy melee instead of dance around their own tank.
    (0)
    Last edited by Divinemights; 03-16-2023 at 08:58 AM.

  2. #2
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Divinemights View Post
    The main reason why meele get a 20% damage reduction increase because DRK, SMN, DNC, and DRG can just wiped all melee in a glance.
    In front of Contradance, Purfity won't work and Guard won't work and melees will just vaporize on the spot.
    If you take consideration on how Japanese being organized on Frontline, are you still wondering why melee get a damage reduction buff?
    If you're talking about how JP burst work, alongside with current DR situation, bringing RPR is way better than DNC. Because what? 60% DR and also faster LB gauge from Plentiful Harvest. Bringing DNC in middle on crowd is just a suicidial alongside with the delay of Contradance and longer LB gauge to fill.

    Even if I get BH5 as DNC, it's way sweatier than other jobs IMO.
    (3)

  3. #3
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,149
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Knot_D View Post
    If you're talking about how JP burst work, alongside with current DR situation, bringing RPR is way better than DNC. Because what? 60% DR and also faster LB gauge from Plentiful Harvest. Bringing DNC in middle on crowd is just a suicidial alongside with the delay of Contradance and longer LB gauge to fill.
    Even if I get BH5 as DNC, it's way sweatier than other jobs IMO.
    Reaper has its own issue and not really up to par with Contradance.
    Contradance bound the all targets on the spot and will not move around unpredictably and it does not count as CC so DRK can still Salted and Darkness right after
    The targets are trapped there for a while for your team to AOE burst on
    If you see it from POV of Dragoon, Dancer and Reaper, which one you prefer?
    (0)
    Last edited by Divinemights; 03-16-2023 at 11:44 AM.

  4. #4
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Divinemights View Post
    Reaper has its own issue and not really up to par with Contradance.
    Contradance bound the all targets on the spot and will not move around unpredictably and it does not count as CC so DRK can still Salted and Darkness right after
    The targets are trapped there for a while for your team to AOE burst on
    If you see it from POV of Dragoon, Dancer and Reaper, which one you prefer?
    You can still suck people even on Hysteria so of course RPR.

    EDIT: Also want to add, you also remove their guard from guarding against succ's burst with Hysteria faster so yeah, still RPR IMO.
    (2)
    Last edited by Knot_D; 03-16-2023 at 12:22 PM.

  5. #5
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,149
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Knot_D View Post
    You can still suck people even on Hysteria so of course RPR.
    For you maybe, for me, i prefer DNC as best option, but as I haven't see a DNC can play this correctly, Reaper as Lessar option will do.
    Nevertheless, this is why I think potency reduction system should comes back if range/casters insist 60% is too much
    Currently, it is melees have to endure the pain of dealing with DRK + DRGs (thank God there is no smart Reaper yet)
    Especially when WHM and BRD are not doing their job to CC enemy DRK
    If range/caster is in range of DRK's salted earth, I want to see if you still have guts to say melee do not need that extra 20% damage reduction after got melted by DRK + DRGs (in which is not a perfect version yet)

    If you want to enjoy to kill a meele as Range/Caster, go play Rival Wing.
    The damage reduction there is a joke that I didn't even notice they put it in when i play for first time in 6.1
    (0)
    Last edited by Divinemights; 03-16-2023 at 12:15 PM.

  6. #6
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    525
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Divinemights View Post
    For you maybe, for me, i prefer DNC as best option, but as I haven't see a DNC can play this correctly, Reaper as Lessar option will do.
    Nevertheless, this is why I think potency reduction system should comes back if range/casters insist 60% is too much
    Currently, it is melees have to endure the pain of dealing with DRK + DRGs (thank God there is no smart Reaper yet)
    Especially when WHM and BRD are not doing their job to CC enemy DRK
    If range/caster is in range of DRK's salted earth, I want to see if you still have guts to say melee do not need that extra 20% damage reduction after got melted by DRK + DRGs (in which is not a perfect version yet)

    If you want to enjoy to kill a meele as Range/Caster, go play Rival Wing.
    The damage reduction there is a joke that I didn't even notice they put it in when i play for first time in 6.1
    I'm not exactly sure what you're expecting from NA. Dancer may be scary in other regions, but from what I've been hearing, seeing, and experiencing dancer is basically a free kill here. That's the current mentality

    Crystal conflict you'll see that sort of mentality as early as gold/plat games and I wouldn't be surprised if that was the norm in casual games.

    As someone have mentioned earlier playing dancer in frontlines is way too much work. Sure, I can cheese my way up to 60% dr and get that juicy damage in, but they'll always have the higher risk dying seeing that they're the only range that has no form of self peel other than their LB which can either not be used to its full effect or can outright be negated no thanks to the one second delay. I'd rather play nerfed summoner over dancer.

    (Note: Despite my bias thoughts I will admit that part of my judgement may be completely wrong. After a few high level games of CC I am slowly going back to frontlines very paranoid about my own positioning.)
    (2)

  7. #7
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,149
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Mistress_Irika View Post
    I'm not exactly sure what you're expecting from NA. Dancer may be scary in other regions, but from what I've been hearing, seeing, and experiencing dancer is basically a free kill here. That's the current mentality

    Crystal conflict you'll see that sort of mentality as early as gold/plat games and I wouldn't be surprised if that was the norm in casual games.

    As someone have mentioned earlier playing dancer in frontlines is way too much work. Sure, I can cheese my way up to 60% dr and get that juicy damage in, but they'll always have the higher risk dying seeing that they're the only range that has no form of self peel other than their LB which can either not be used to its full effect or can outright be negated no thanks to the one second delay. I'd rather play nerfed summoner over dancer.

    (Note: Despite my bias thoughts I will admit that part of my judgement may be completely wrong. After a few high level games of CC I am slowly going back to frontlines very paranoid about my own positioning.)
    I have no expectation and just share my opinions because he insists to
    Dancer is a high risk but high reward job.
    Ranges have been top priority on kill list post patch 4.5, it is not something new and not a problem unique to Dancer.
    It is about your positioning as I have suggested should always position yourself near a DRK or PLD.
    DRK has Salted Earth and The Blackest Night (if same party) and PLD has Shield Bash and Guardian (if same party) to bail Dancer out.
    If Dancer is able to time Contradance with current trending Dark Knight strategy, there is no way enemy melees to survive
    Especially, when current NA WHM and BRD only cares their own personal KD on the scorebord
    (0)
    Last edited by Divinemights; 03-17-2023 at 09:47 AM.