Results 1 to 10 of 73

Hybrid View

  1. #1
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    722
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Divinemights View Post
    Sure, we can revert it back to 50% damage reduction, but all ranges/casters need to get the old Bard treatment from AAR back.
    The old % for nontanks is 40% from 6.1, not 50%.
    (0)

  2. #2
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,149
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Chasingstars View Post
    The old % for nontanks is 40% from 6.1, not 50%.
    Yes, and I am saying it is a better balance to revert back to 5.1 version's 50% with potency check for range/caster.
    I do agreed that 60% is resulting melee cant even kill melee and defeated it is original purpose
    The optimal number is 50% from 5.1 version.
    (0)

  3. #3
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    722
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Divinemights View Post
    Yes, and I am saying it is a better balance to revert back to 5.1 version's 50% with potency check for range/caster.
    I do agreed that 60% is resulting melee cant even kill melee and defeated it is original purpose
    The optimal number is 50% from 5.1 version.
    Thats true, when the melee are off having their own little battles in frontlines, its literally just doing a comical slap fight that might as well amount to them playing a game of chicken to see if they can bait the other.
    (0)

  4. #4
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,149
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Chasingstars View Post
    Thats true, when the melee are off having their own little battles in frontlines, its literally just doing a comical slap fight that might as well amount to them playing a game of chicken to see if they can bait the other.
    In general, FF14 is not balanced on 1 v 1 but when same category can't kill same category (Melee vs Melee), something definitely went wrong.
    This is why I agreed 60% is too much, it need to tune down to 50%.
    However, we also need to take consideration of how burst range/caster becomes and their arsenals of crowd control
    In order to avoid causing issue to conflict, I starts to think maybe potency diminish feature back in ARR should make a comeback instead of blank nerf on all range/caster's output.
    (1)