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  1. #1
    Player
    Divinemights's Avatar
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    Jul 2016
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    2,149
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Sure, we can revert it back to 50% damage reduction, but all ranges/casters need to get the old Bard treatment from AAR back.
    All range/caster can only output full potency at 15 yars sharp, and if you are too close or too far from the target you get output reduction increase from 0% (15 yards) > 30% 10 yards/20 yards) > 50% (o yarrd/25 yard)
    Take it or leave it.
    The is the only viable balance adjustment for Frontline that do not impact Crystal Conflict
    This is fair too
    If you want maximum potency, you need to risk yourself like melee too.
    (2)
    Last edited by Divinemights; 03-14-2023 at 01:41 PM.

  2. #2
    Player Knot_D's Avatar
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    Aug 2021
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    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Divinemights View Post
    If you want maximum potency, you need to risk yourself like melee too.
    I mean DNC range attack only 15y and their damage still low as other ranged at frontline... And also melee's max ranged attack is 20y.

    I also find RW's DR is way more balanced than Frontline IMO...
    (5)

  3. #3
    Player
    Divinemights's Avatar
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    Jul 2016
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    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Knot_D View Post
    I mean DNC range attack only 15y and their damage still low as other ranged at frontline... And also melee's max ranged attack is 20y.

    I also find RW's DR is way more balanced than Frontline IMO...
    They are support, if you want damage, go for machinist
    Also, DR in Rival Wing only works because there is Mecha
    That DR in 72 men Fronline will only extinct melee
    (0)

  4. #4
    Player Knot_D's Avatar
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    Aug 2021
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    1,266
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    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Divinemights View Post
    They are support, if you want damage, go for machinist
    I mean you said if people want maximum potency they have to risk themselves like melees, but DNC's kit itself requires short distance to do a damage (Saber Dance and Honing Dance) and the support (Fan Dance 3 and Contradance). Also BRD and MCH are way more support than DNC alongside with how long their shoot distance are.

    Quote Originally Posted by Divinemights View Post
    Also, DR in Rival Wing only works because there is Mecha
    That DR in 72 men Fronline will only extinct melee
    I don't think so. They are still doing fine with RW's DR.
    (2)

  5. #5
    Player
    Divinemights's Avatar
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    Jul 2016
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    2,149
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Knot_D View Post
    I mean you said if people want maximum potency they have to risk themselves like melees, but DNC's kit itself requires short distance to do a damage (Saber Dance and Honing Dance) and the support (Fan Dance 3 and Contradance). Also BRD and MCH are way more support than DNC alongside with how long their shoot distance are.
    I don't think so. They are still doing fine with RW's DR.
    First of all, the BRD is also a support, and I am not sure why a lot of these BRDs thinks they are not.
    Final Fantasia, The Warden's Paean, and Salient Nocturne are self-explanatory and how many Bards actually maximized these potential.

    Machinist was the sole culprit of this damage reduction; the very main reason why all ranges/casters getting shackled.
    It is an all around damage dealer with great crowd control

    Rival Wing DR is a joke and it is only viable because of Mecha.
    Ranges/casters can not trigger happy in front of Mecha, that is all.
    If a Monk can 5 GCDs a PLD in Rival Wing, that damage reduction system is a failure.
    How are they going to survive against a group of casters/rangers in 72 men Frontline enrolment?
    It is working only because of Mecha

    You are just being selective to make the argument fit in your narration.
    What was the reason of damage reduction boost to 60%?
    Oh right, it is the Summoner got too much in their arsenals.

    If you want to reduce 60% back to 50%, the trade off is range/caster need a potency reduction to balance out.
    Why?
    Is it too difficult for you to find your 15 yard sweet spot?
    I can do that as BRD in ARR, are you telling me you cant?
    (1)
    Last edited by Divinemights; 03-15-2023 at 01:19 AM.

  6. #6
    Player
    Towa-Musa's Avatar
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    May 2022
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    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Knot_D View Post
    I mean you said if people want maximum potency they have to risk themselves like melees, but DNC's kit itself requires short distance to do a damage (Saber Dance and Honing Dance) and the support (Fan Dance 3 and Contradance). Also BRD and MCH are way more support than DNC alongside with how long their shoot distance are.



    I don't think so. They are still doing fine with RW's DR.
    RW DR is amazing, the ttk is much lower.
    (0)

  7. #7
    Player
    Chasingstars's Avatar
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    Oct 2020
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    Ul'dah
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    722
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Divinemights View Post
    Sure, we can revert it back to 50% damage reduction, but all ranges/casters need to get the old Bard treatment from AAR back.
    The old % for nontanks is 40% from 6.1, not 50%.
    (0)

  8. #8
    Player
    Divinemights's Avatar
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    2,149
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Chasingstars View Post
    The old % for nontanks is 40% from 6.1, not 50%.
    Yes, and I am saying it is a better balance to revert back to 5.1 version's 50% with potency check for range/caster.
    I do agreed that 60% is resulting melee cant even kill melee and defeated it is original purpose
    The optimal number is 50% from 5.1 version.
    (0)

  9. #9
    Player
    Chasingstars's Avatar
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    Oct 2020
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    Ul'dah
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    722
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Divinemights View Post
    Yes, and I am saying it is a better balance to revert back to 5.1 version's 50% with potency check for range/caster.
    I do agreed that 60% is resulting melee cant even kill melee and defeated it is original purpose
    The optimal number is 50% from 5.1 version.
    Thats true, when the melee are off having their own little battles in frontlines, its literally just doing a comical slap fight that might as well amount to them playing a game of chicken to see if they can bait the other.
    (0)

  10. #10
    Player
    Divinemights's Avatar
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    Jul 2016
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    2,149
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Chasingstars View Post
    Thats true, when the melee are off having their own little battles in frontlines, its literally just doing a comical slap fight that might as well amount to them playing a game of chicken to see if they can bait the other.
    In general, FF14 is not balanced on 1 v 1 but when same category can't kill same category (Melee vs Melee), something definitely went wrong.
    This is why I agreed 60% is too much, it need to tune down to 50%.
    However, we also need to take consideration of how burst range/caster becomes and their arsenals of crowd control
    In order to avoid causing issue to conflict, I starts to think maybe potency diminish feature back in ARR should make a comeback instead of blank nerf on all range/caster's output.
    (1)