Ya, lets go back to making melee worthless in frontlines and just exploding instantly when they dare to go into the frontlines of a zerg *eye roll* The 60% DR is fine.
Ya, lets go back to making melee worthless in frontlines and just exploding instantly when they dare to go into the frontlines of a zerg *eye roll* The 60% DR is fine.



They should probably, like, I dunno... just not do that? Particularly if they can't accept the risk of failing to succeed by just waltzing forward.
Now they just run into entire alliances, fish for instant kills, and then leave without much risk. 60% DR for jobs that deal high damage is far too much, and should be either reduced or removed entirely to provide actual risk for that DPS reward, rather than whatever power fantasy nonsense the melee DPS in this PVP are supposed to be now.
And do what? Meander in the backlines and do absolutely nothing? Run off and try to find some random skirmish of 2-3 people accomplishing nothing?
The zerg IS frontlines. Going back to the old damage values means melee simply cannot participate in the objectives and you'll just have almost entirely ranged players on the field with the exception of tanks.



Oh no, the nontank melee actually have to play smart in frontlines instead of diving headlong knowing their inherent 60% DR will cushion most of the initial burst from enemies they will get.And do what? Meander in the backlines and do absolutely nothing? Run off and try to find some random skirmish of 2-3 people accomplishing nothing?
The zerg IS frontlines. Going back to the old damage values means melee simply cannot participate in the objectives and you'll just have almost entirely ranged players on the field with the exception of tanks.
When I play reaper on frontlines, I don't worry about the damage output of enemies, I worry about the amount of CC that gets offloaded on me. Same with Samurai. Whoever said it was like playing Dynasty Warriors is right on the money. When you play as a ranged physical/caster you might as well be playing with 1HP for how squishy you are in comparison.
Yes, heaven forbid a melee has the durability to be in the front lines because, ya know, melee and all that. "Playing smart" in the old values just meant play ranged because melee would just evaporate trying to do anything other than running around in the backlines contributing to nothing.
The 60% DR is fine. Melee still explode if they over extend.




Now that's funny.Yes, heaven forbid a melee has the durability to be in the front lines because, ya know, melee and all that. "Playing smart" in the old values just meant play ranged because melee would just evaporate trying to do anything other than running around in the backlines contributing to nothing.
The 60% DR is fine. Melee still explode if they over extend.



...
weren't you also of the opinion that sam lb + chiten bs is just fine, accusing people who didn't think so being just some unenlightened dumdums was, gasp, wanting to spam the buttons willy nilly when the obvious counterplay is to disengage and sit on your hands?
yeah, don't think melees deserve tank level dr
Last edited by Burmecia; 03-18-2023 at 04:21 PM.


I'm pretty sure it was 40% in 6.1 and I think that number was genuinely fine. I play melee exclusively in PvP.
The only issue was WHM's Miracle of Nature having a bug that turned off DR.
Give me more Keeper of the Moon rep!
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