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  1. #1
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Ya, lets go back to making melee worthless in frontlines and just exploding instantly when they dare to go into the frontlines of a zerg *eye roll* The 60% DR is fine.
    (0)

  2. #2
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ransu View Post
    they dare to go into the frontlines of a zerg
    They should probably, like, I dunno... just not do that? Particularly if they can't accept the risk of failing to succeed by just waltzing forward.

    Now they just run into entire alliances, fish for instant kills, and then leave without much risk. 60% DR for jobs that deal high damage is far too much, and should be either reduced or removed entirely to provide actual risk for that DPS reward, rather than whatever power fantasy nonsense the melee DPS in this PVP are supposed to be now.
    (1)

  3. #3
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by MintnHoney View Post
    They should probably, like, I dunno... just not do that?
    And do what? Meander in the backlines and do absolutely nothing? Run off and try to find some random skirmish of 2-3 people accomplishing nothing?

    The zerg IS frontlines. Going back to the old damage values means melee simply cannot participate in the objectives and you'll just have almost entirely ranged players on the field with the exception of tanks.
    (0)

  4. #4
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    723
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Ransu View Post
    And do what? Meander in the backlines and do absolutely nothing? Run off and try to find some random skirmish of 2-3 people accomplishing nothing?

    The zerg IS frontlines. Going back to the old damage values means melee simply cannot participate in the objectives and you'll just have almost entirely ranged players on the field with the exception of tanks.
    Oh no, the nontank melee actually have to play smart in frontlines instead of diving headlong knowing their inherent 60% DR will cushion most of the initial burst from enemies they will get.

    When I play reaper on frontlines, I don't worry about the damage output of enemies, I worry about the amount of CC that gets offloaded on me. Same with Samurai. Whoever said it was like playing Dynasty Warriors is right on the money. When you play as a ranged physical/caster you might as well be playing with 1HP for how squishy you are in comparison.
    (9)

  5. #5
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Chasingstars View Post
    Oh no, the nontank melee actually have to play smart in frontlines instead of diving headlong knowing their inherent 60% DR will cushion most of the initial burst from enemies they will get.
    Yes, heaven forbid a melee has the durability to be in the front lines because, ya know, melee and all that. "Playing smart" in the old values just meant play ranged because melee would just evaporate trying to do anything other than running around in the backlines contributing to nothing.

    The 60% DR is fine. Melee still explode if they over extend.
    (0)

  6. #6
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ransu View Post
    Yes, heaven forbid a melee has the durability to be in the front lines because, ya know, melee and all that. "Playing smart" in the old values just meant play ranged because melee would just evaporate trying to do anything other than running around in the backlines contributing to nothing.

    The 60% DR is fine. Melee still explode if they over extend.
    Now that's funny.
    (4)

  7. #7
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    Now that's funny.
    Its really not. With the exception of Nin, pretty much all of the melee are easy to kill if they overextend and get caught instead of falling back with their team.
    (1)

  8. #8
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,178
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    Quote Originally Posted by Ransu View Post
    The zerg IS frontlines. Going back to the old damage values means melee simply cannot participate in the objectives and you'll just have almost entirely ranged players on the field with the exception of tanks.
    ...
    weren't you also of the opinion that sam lb + chiten bs is just fine, accusing people who didn't think so being just some unenlightened dumdums was, gasp, wanting to spam the buttons willy nilly when the obvious counterplay is to disengage and sit on your hands?

    yeah, don't think melees deserve tank level dr
    (5)
    Last edited by Burmecia; 03-18-2023 at 04:21 PM.

  9. #9
    Player
    Nikoto's Avatar
    Join Date
    Jul 2022
    Location
    Rival Wings Fan Club
    Posts
    331
    Character
    Niko'to Seleuca
    World
    Omega
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Ransu View Post
    Ya, lets go back to making melee worthless in frontlines and just exploding instantly when they dare to go into the frontlines of a zerg *eye roll* The 60% DR is fine.
    I'm pretty sure it was 40% in 6.1 and I think that number was genuinely fine. I play melee exclusively in PvP.

    The only issue was WHM's Miracle of Nature having a bug that turned off DR.
    (3)
    Give me more Keeper of the Moon rep!