I'm not exactly sure what you're expecting from NA. Dancer may be scary in other regions, but from what I've been hearing, seeing, and experiencing dancer is basically a free kill here. That's the current mentalityFor you maybe, for me, i prefer DNC as best option, but as I haven't see a DNC can play this correctly, Reaper as Lessar option will do.
Nevertheless, this is why I think potency reduction system should comes back if range/casters insist 60% is too much
Currently, it is melees have to endure the pain of dealing with DRK + DRGs (thank God there is no smart Reaper yet)
Especially when WHM and BRD are not doing their job to CC enemy DRK
If range/caster is in range of DRK's salted earth, I want to see if you still have guts to say melee do not need that extra 20% damage reduction after got melted by DRK + DRGs (in which is not a perfect version yet)
If you want to enjoy to kill a meele as Range/Caster, go play Rival Wing.
The damage reduction there is a joke that I didn't even notice they put it in when i play for first time in 6.1
Crystal conflict you'll see that sort of mentality as early as gold/plat games and I wouldn't be surprised if that was the norm in casual games.
As someone have mentioned earlier playing dancer in frontlines is way too much work. Sure, I can cheese my way up to 60% dr and get that juicy damage in, but they'll always have the higher risk dying seeing that they're the only range that has no form of self peel other than their LB which can either not be used to its full effect or can outright be negated no thanks to the one second delay. I'd rather play nerfed summoner over dancer.
(Note: Despite my bias thoughts I will admit that part of my judgement may be completely wrong. After a few high level games of CC I am slowly going back to frontlines very paranoid about my own positioning.)
No one else is crying. You're crying to keep the DR% the same rather than reverting it to something that will make the game faster. Presumably you're doing well because FL is currently slow enough for your borked reaction times.
I play melee in frontlines, I also do well in frontlines (by the way, who cares about your skill in frontlines, lmfao), does that mean the damage reduction is fine as it currently is? No!
Give me more Keeper of the Moon rep!
The DR is fine. If they lower it back to 40% no one will play melee anymore. It will straight up go back to full groups of SMN's again.
I think the DR changes was a side effect of them removing a lot of the survivability tools in a lot of each jobs toolkits. I personally think they could revert this by adding a lot more DR tools for each class and could easily revert back to DR similar to before. Granted if they add new abilities to jobs this probably bleeds over into the PvP design across the entire game and since I don't think they would just give people new abilities specifically for FL only, but I personally would be fine with that tbh.
I have no expectation and just share my opinions because he insists toI'm not exactly sure what you're expecting from NA. Dancer may be scary in other regions, but from what I've been hearing, seeing, and experiencing dancer is basically a free kill here. That's the current mentality
Crystal conflict you'll see that sort of mentality as early as gold/plat games and I wouldn't be surprised if that was the norm in casual games.
As someone have mentioned earlier playing dancer in frontlines is way too much work. Sure, I can cheese my way up to 60% dr and get that juicy damage in, but they'll always have the higher risk dying seeing that they're the only range that has no form of self peel other than their LB which can either not be used to its full effect or can outright be negated no thanks to the one second delay. I'd rather play nerfed summoner over dancer.
(Note: Despite my bias thoughts I will admit that part of my judgement may be completely wrong. After a few high level games of CC I am slowly going back to frontlines very paranoid about my own positioning.)
Dancer is a high risk but high reward job.
Ranges have been top priority on kill list post patch 4.5, it is not something new and not a problem unique to Dancer.
It is about your positioning as I have suggested should always position yourself near a DRK or PLD.
DRK has Salted Earth and The Blackest Night (if same party) and PLD has Shield Bash and Guardian (if same party) to bail Dancer out.
If Dancer is able to time Contradance with current trending Dark Knight strategy, there is no way enemy melees to survive
Especially, when current NA WHM and BRD only cares their own personal KD on the scorebord
Last edited by Divinemights; 03-17-2023 at 09:47 AM.
If I start to get too comfortable with SMN maybe I'll start using DNC for frontlines. Currently I just farm up as much BH I can and sit on a DRG since I know that I can instant clear groups with them.I have no expectation and just share my opinions because he insists to
Dancer is a high risk but high reward job.
Ranges have been top priority on kill list post patch 4.5, it is not something new and not a problem unique to Dancer.
It is about your positioning as I have suggested should always position yourself near a DRK or PLD.
DRK has Salted Earth and The Blackest Night (if same party) and PLD has Shield Bash and Guardian (if same party) to bail Dancer out.
If Dancer is able to time Contradance with current trending Dark Knight strategy, there is no way enemy melees to survive
Especially, when current NA WHM and BRD only cares their own personal KD on the scorebord
...
weren't you also of the opinion that sam lb + chiten bs is just fine, accusing people who didn't think so being just some unenlightened dumdums was, gasp, wanting to spam the buttons willy nilly when the obvious counterplay is to disengage and sit on your hands?
yeah, don't think melees deserve tank level dr
Last edited by Burmecia; 03-18-2023 at 04:21 PM.
Nobody is saying give them no DR at all, but if you think it's fine a ninja or monk can tank 5 people as effectively as a tank or even do a better job at it than a warrior your opinion is just plain wrong, they don't need 60% DR at all.
25% DR for ninja and monk is more then enough considering their mobility and built in survivability already, sam, drg and reaper can be about 40%, but NO melee dps job needs tank level passive durability.
If you run into the zerg by yourself as a melee dps instead of waiting for the tank to engage first, you deserve to be blown up within 0.5 seconds for being out of position, and since you have a map (you do have your map open right?), there is 0 excuse to get caught like that.
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