Quote Originally Posted by Reinhardt_Azureheim View Post
I keep reading "Guardian is a damage multiplier on the Paladin". While technically correct "if the Paladin stays close to his target", which sadly is what Guardian does initially - isn't the counter to this keeping distance to a target? Positioning and all that jazz.
Almost every job has an attack within the 10y not much positioning can be done if you're not gonna rely on guard, and even if you do position yourself away from the fight, how does that help the pld, when 2 opponents can just easily attack the teammate under guardian with no repercussion and thereby get a kill regardless

Quote Originally Posted by Reinhardt_Azureheim View Post
And generally, given the 5s disparity between Guardian and Guard and having Holy Sheltron for personal use, doesn't it generally seem best practice to only use Guardian with Guard (or Phalanx) available?
Correct, but that kinda gives credence to everything that's been discussed

Quote Originally Posted by Reinhardt_Azureheim View Post
Lastly, to the 3v5 talk when using this + elixir combo - it is 3v5 but whatever target is alive + yourself are still generating Limit Break and gain full ressources, so it isn't as bad as people make it out to be.
So I'm a little confused are you saying guardian is a fair or unfair skill? Because that's what this thread is about, some consider it an unfair skill
To player attacking their opponent whereas I consider it fair to them but somewhat unfair to PLD