Quote Originally Posted by Bluish View Post
It's very situational and I'm talking about teams made out of people who win trade, cheat, communicate or all 3... I would not have an issue with seeing it occasionally but when it happens a lot, one kill would never help much, it would have to be 2-3 to tip that scale. One kill to lower their number and another to make up for one of the enemies whole hp restoration, but that still barely tips it in my view.

Please correct me if I'm wrong. The disadvantage to pld while using guardian, which is available every 25s, can be mitigated by guard which is available every 30s, allowing pld to cover half of the time they are taking damage and preventing interruptions?

Well if that doesn't sound hopeless it's enough to consider them having a healer in their group and the blessing of other members buffs and skills...
In terms of win trading then no amount of advice is going help aside from playing in primal DC

This disadvantages with guard + cover(guardian) for the player/PLD as well as the team are this, it disengages PLD from combat even though PLD does little to no Damage its still a reduction of overall team dps, which means with that time you and your team should easily be able to kill another then refocus on PLD since it's guard is on CD which leads to the other disadvantage of PLD rarely getting to use guard for itself