They should have made cover be 99.9% reduction so the target always takes at least 1 damage from the start, that way both the onsai exploit and things like this would never have happened.
They should have made cover be 99.9% reduction so the target always takes at least 1 damage from the start, that way both the onsai exploit and things like this would never have happened.
it doesnt stop DOTs and is a damage gain for the enemy so if its 99.9% effective then youve added more of an unfair advantage to the opponent
It's not about doing damage to them, it's about being able to stop nonsense like this which you could if you did 1 direct damage to the covered perso.
Losing 0.01% damage means nothing and makes 0 difference, being able to stop a full pot is way more important then that.
if PLD had adequate sustain,DR and dps i would agree hell id even go further to make guardian 80-90% but that it isnt the case, PLD recieves 2x the damage for someone to heal at full, so if youre doing 30k-40k damage thats transferred to a class that outside of Guard does not have the resources to survive along with the damage PLD receives thats the trade-off one life for another, and adding another flaw/drawback to guardian doesn't seem fair and would make the class nonviable, also ive seen enough times someone die with smallest of hp due to DOTs under guardian to say every DPS mattersIt's not about doing damage to them, it's about being able to stop nonsense like this which you could if you did 1 direct damage to the covered perso.
Losing 0.01% damage means nothing and makes 0 difference, being able to stop a full pot is way more important then that.
They really should remove Guardian and replace it with some version of Intervention. You still get a PLD flavor without the bitter after taste of getting double damage.
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