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  1. #21
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kaiproberts View Post
    If we wanted instanced housing, we would be playing other games. We play FFXIV because it has neighborhoods. No one cares about instanced housing in FFXIV.
    Let me correct that for you.

    Quote Originally Posted by Kaiproberts View Post
    If I wanted instanced housing, I would be playing other games. I play FFXIV because it has neighborhoods. I don't care about instanced housing in FFXIV.
    We (meaning the collective player base) play FFXIV for a variety of different reasons, and those reasons are different for every player. Some don't even care about housing at all and yet they still play the game because there is other content they do enjoy.

    I know you've said that you only play for the housing, and that's fine but not everyone agrees with your take.

    No one here is trying to take your neighborhoods away from you. It is not an "either/or" situation. What some of us feel that the neighborhoods have not worked out in practice and that an improved instanced housing system above and beyond what apartments offer would be an improvement. There's even more interest in better controls for item placement and decorating in general.
    (6)

  2. #22
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Khryseis_Astra View Post
    And again, the devs can’t say that housing is supposed to be about community and offer leaving one’s community as the only solution to lack of supply. Well they can, but it’s hypocritical. Even so, for someone who’s been in their community for years, going to Dynamis doesn’t guarantee anyone housing. Dynamis has the same lotto as everywhere else. It’s just less competition, not no competition. And for those that have spectacularly low luck on RNG, asking someone to go through all the hassle to move (and it is a hassle, read through the page that goes over all the details sometime) for a chance at a house that they may well lose yet another lotto on is callous. They really want to send people to Dynamis in droves? Make the wards they’re holding back on (25-30) first come, first serve, no timer or placard spamming, you want it, you get there first. That’ll get people moving! lol
    Unless you pick Seraph, there is no competition on Dynamis for personal plots right now. Everyone who wants a house has a house and there are still hundreds left. The only competition is between those looking for the same specific plot, which is yet another problem with the ward system. Not everyone can get the plot of their choice.

    Is there some inconvenience in moving there? Yes. But the inconvenience is less now than it was when Dynamis was first opened and there was nothing but what we brought with us. FCs are now established, the marketboards are continuing to fill with more and more items, duty queue times are gradually reducing, things in general are getting more active as more players get used to using Data Center Travel to play with friends (yes, players from the other data centers do come to Dynamis to play even as Dynamis players travel to other data centers).

    Being able to get a house at last is going to overshadow the inconvenience for many and that's why they made the move.
    (1)

  3. #23
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kaiproberts View Post
    If we wanted instanced housing, we would be playing other games. We play FFXIV because it has neighborhoods. No one cares about instanced housing in FFXIV.
    That's how I feel about it as well. The houses that can be seen are what matter, and the bigger they are the better. Now that everyone can have one things are great.

    Square isn't going to invest in a new instanced housing system to solve a problem only NA people have. They've just added a new district and new wards, implemented a new lottery system and added more servers which contain more houses. Every step of the way they've shown this is the housing system they've chosen and are willing to expand. It is sufficient once the critical amount of wards has been reached.
    (0)

  4. #24
    Player
    Sindele's Avatar
    Join Date
    Aug 2013
    Posts
    491
    Character
    Sindele Actoria
    World
    Mateus
    Main Class
    Sage Lv 96
    As an avowed ward-lover, I certainly don't think any of those assumptions ring true in practice. The current system is patches on top of hacky fixes on top of patches and has been sagging under the weight of its own ill-conceived decisions for a very long time. Adding personal housing was a fatal mistake that we've collectively been paying for ever since, and the 'critical amount of wards' has been a number steadily moving out towards infinity with every new expansion, even with the onerous artificial restrictions piled on top of it.

    I do love my ward house, warts and weird lighting pattern and all. But it doesn't at all mean that I don't also wish I could have fully-fledged spaces for alts or secondary FCs - and it doesn't mean that the status quo is at all sufficient for what I would like to do given free reign and bereft of technical restrictions.
    (1)

  5. #25
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,176
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Well the solution to that if a house is such a need or whatever when playing a game... switch from FFXIV to that.

    Instanced FC Guildhalls to replace FC's on wards would be a good idea however.
    (1)

  6. #26
    Player
    Kaiproberts's Avatar
    Join Date
    Mar 2021
    Posts
    141
    Character
    Kali Nasha
    World
    Siren
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Stormpeaks View Post
    This is another type of "You think you do, but you dont", people want instanced housing, but for them to enjoy it, ward housing would have to be removed too, so it's useless on its own, and they sure as hell arent going to remove everyone's house because people are too stubborn and refuse to move to Dynamis.

    So people will keep trying to make it harder and harder for people to keep up and maintain a house, find excuses for houses to be demo'd, find excuses for people to be banned so their house demo's, instead of simply moving to Dynamis.
    Can't even move to Dynamis for a no-competition large so that's still not an option. Literally the only option, like thousands of us keep saying, is to add more wards dynamically without the "all the wards are not full" borked mindset that SE has. All larges fill --> new ward --> all larges fill --> new ward --> repeat until large demand is satiated; it's the biggest housing bottleneck complaint. Even in Oceania where 90% of most wards are completely empty, almost every single large is taken and every tier 1 large is actually taken. There straight up is not enough larges and I wonder how many of us are holding houses other people could use because we just want to upgrade.
    (0)

  7. #27
    Player
    Tamlen's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    37
    Character
    Sachiko Fujisaki
    World
    Chocobo
    Main Class
    Marauder Lv 24
    SWG did housing amazingly well for an early 2000s game, still one of, if not *the*, best housing system ever implemented into any MMO.
    ESO has better instanced housing than PSO2, in my opinion. I like the idea of instanced FC halls but anything instanced should still have an outside garden- not likely to happen.
    It could be worse; at least what we have isn't as bad as Mabinogi's tiny 30 day bid to rent houses or SWtOR's pay-to-expand & hook slotted furniture instanced housing.
    (0)

  8. #28
    Player
    Kaiproberts's Avatar
    Join Date
    Mar 2021
    Posts
    141
    Character
    Kali Nasha
    World
    Siren
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Tamlen View Post
    SWG did housing amazingly well for an early 2000s game, still one of, if not *the*, best housing system ever implemented into any MMO.
    This is the issue. Those of us that love the game for housing and mainly play for that feature, because of its uniqueness, feel completely cast aside when it comes to content. Imagine entering a certain raid was completely RNG and you had to shell out gil for the privilege; the community would be up in arms.
    (0)

  9. #29
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    I don't think this kind of system is possible in the old engine FF14 runs on, they can't even give us vertical placement of furniture and housing items have collision hitboxes so you can't float a rug only a few centimeter above the floor without it falling back down, tabletop items snap to what ever surface is below them, and many more issues.
    (0)

  10. #30
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rayne6665 View Post
    Game is garbage. Story sucks. Copy and paste combat sector zones LMFAO
    Its budget is probably tiny. They have to keep changing the color and size of enemies to fill gaps in the roadmap. When they actually put together a fight that requires a lot of resources to build, the game's potential is shown.

    Dark Falz Aegis released recently, has a lot of distinct phases and mechanics. You start out using cannons that fire a barrage of missiles. Then you get sucked into a fight on a ring platform, have to fight its hands and dodge lasers. Then floor is like lava and you hurl rock things from platforms. Then disrupt its ultimate attack by intercepting these energy ball things it draws in.

    So I say the game has potential but the catch is service games can't get better if people ignore them until they are better because the budget will never be there. Most of the problem is too much low effort padding due to lack of resources, but there's no excuse for the story to be that terrible, that's on them.

    The creative space seen above will be an additional of huge value to the game. It has so much freedom that you could imagine people spending hours building really interesting things that get the game some viral attention. User created content is perfect to fill the big gaps between meaningful updates.
    (1)

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