IF so, when?
Are you hiring?
IF so, when?
Are you hiring?
No its very unlikely they would "fix it" since it cant be fixed. PVP in ff just doesn't work and it feel bad to play it.
don't hold your breath waiting for them to fix this they have a lot on their plate right now.
Fix the lack of rewards and we are fine. Maybe add Rival Wings roulette.
Spending resources elsewhere is a waste as the remainder of the system is good enough, Fronlines is meme regardless, unless they reduce the total participant number or make it 2 teams.
I would rather they just delete it entirely at this point.
I mean, not to just "get good" you, but you literally sound like you only just started playing.Probably not. Had fun watching the Crystal Conflict community cup the last few nights, decided to give it a try again. I'm getting one v one taken down by a white mage "healer" with huge dps, multiple crippling un-purifiable debuffs and an LB that is basically what my physical ranged LB used to be back in Shadowbringers when PVP was kinda fun sometimes sorta. I exited the game and turned on Monster Hunter Rise a game that understands "Hey we don't really get PVP and it's not our thing so we're not gonna force it in here". I'll grind to rank 30 then I'll be done same as any other series but that's fine with the devs they only expect people to play a Frontline Daily once per day anyway.
Stick with it, learn it. You might enjoy it.
Give me more Keeper of the Moon rep!
I've been sticking with it since shadowbringers when I did enjoy it, I've been sticking with it since 6.1 patch and haven't had fun at all in any way shape or form since then in both CC and FL. Theres no way I could take this game seriously enough to "get good" but I'd like to maybe "have fun" again if that's at all okay or possible for Yoshi P.
To be fair, your prior post did sound like you were new to PVP, that sounded like an extreme exaggeration of the present WHM. It is however very different from pre SHb- you may or may not like its present iteration, it's a support job now, not a healer, I prefer the way the way that the healers are now. Some people may not, and would prefer a more traditional healer role as previous- I can understand their point of view.I've been sticking with it since shadowbringers when I did enjoy it, I've been sticking with it since 6.1 patch and haven't had fun at all in any way shape or form since then in both CC and FL. Theres no way I could take this game seriously enough to "get good" but I'd like to maybe "have fun" again if that's at all okay or possible for Yoshi P.
There's a lack of living on edge in pvp. The stay on your toes like ShB brought in pvp. Even though many didn't play well enough that square had to revamp the entire thing to toddler - 5th grade level of pvp and thoughtfulness. It's missing so many things, and is becoming more and more stale. Such as removing job identity and easy combo Single button mashing. I as well just 1 v 3 or 1 v 4 players in CC to get the battle high I had with our previous ShB kit.
Before it was critical thinking and testing, and theorycrafting. But once you thought you hit the top, you find out you weren't even there and kept practicing on situational awareness. Damage wasn't over the top and many classes [except Sam/ Rdm] had great kits and plenty of them lacked viability.
To optimize your understanding for your job was to perform duels. Now pretty much the tier list is out for dueling but in a team orientated cluster F*** its not simple cause everyone nearly does ridiculous damage and the better your AoE skills are, the higher chance you have of winning.
Whm. Poly was a horrible design choice, cause you can't counter it and nothing was designed with that in mind.
A full redesign plus job identity would bring pvp back. If we had the same Feast buttons or more it would bring CC in an interesting area of knowing your burst and coordinating with the team more fun but also difficult. Cause return of tank and Healer roles would make prioritizing cc on one of those two, and Burst a single target to oblivion. But the problem is, the general public that doesn't know how to theorycraft or understand MMOrpgss and want it RPG moreover.
I legit found feast a lot easier in fine. It had a certain skill floor because it was execution and meta heavy, meaning players HAD to know what they should be doing exactly to perform at a minimum welfare level. That issue got also exacerbated by the fact that especially below diamond, healers made or broke 99% of games and whoever had the better one, won, period.
Once they learned what to do though, it was just extremely mechanical and repetitive. Half of the things were already settled by macros (that every player also had to have prepared, reinforcing the need for everybody to KNOW what they were supposed to be doing):
- countdown burst attack targets on melee DPS
- silencing/stun macros on ranged jobs targeting the enemy healer, facilitated by every role always being in the same party slot, and synched on the burst countdown
- tank stun synchronized with the burst countdown on the target
The remaining half were the basics like positioning and hugging walls which are also part of CC. But most of it was always following the exact same pattern, and the team executing the same script better than the other eventually applied more pressure to targets until they were out of medkits and started dying (provided both healers were of equal skill). Feast had a higher skill floor perhaps, but a way lower skill ceiling.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.