Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 32
  1. #1
    Player
    McPanzer's Avatar
    Join Date
    Dec 2021
    Posts
    10
    Character
    Brigitta Panzerfaust
    World
    Sargatanas
    Main Class
    Samurai Lv 90

    Can we expect PVP to be fixed in the future?

    IF so, when?

    Are you hiring?
    (3)

  2. #2
    Player
    sparroww's Avatar
    Join Date
    Aug 2019
    Posts
    16
    Character
    Taichou Gremory
    World
    Malboro
    Main Class
    Dark Knight Lv 100
    No its very unlikely they would "fix it" since it cant be fixed. PVP in ff just doesn't work and it feel bad to play it.
    (6)

  3. #3
    Player
    george357's Avatar
    Join Date
    Sep 2016
    Location
    limo misa
    Posts
    416
    Character
    Marcelloix Ostoiraint
    World
    Coeurl
    Main Class
    Bard Lv 100

    Can we expect PVP to be fixed in the future?

    don't hold your breath waiting for them to fix this they have a lot on their plate right now.
    (0)

  4. #4
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    Fix the lack of rewards and we are fine. Maybe add Rival Wings roulette.

    Spending resources elsewhere is a waste as the remainder of the system is good enough, Fronlines is meme regardless, unless they reduce the total participant number or make it 2 teams.
    (1)

  5. #5
    Player Necrotica's Avatar
    Join Date
    Jul 2019
    Posts
    619
    Character
    Dolly Derringer
    World
    Jenova
    Main Class
    White Mage Lv 90
    I would rather they just delete it entirely at this point.
    (10)

  6. 02-07-2023 03:14 PM
    Reason
    Giving up on PVP

  7. #6
    Player
    Nikoto's Avatar
    Join Date
    Jul 2022
    Location
    Rival Wings Fan Club
    Posts
    331
    Character
    Niko'to Seleuca
    World
    Omega
    Main Class
    Lancer Lv 100
    Quote Originally Posted by LilFlowers View Post
    Probably not. Had fun watching the Crystal Conflict community cup the last few nights, decided to give it a try again. I'm getting one v one taken down by a white mage "healer" with huge dps, multiple crippling un-purifiable debuffs and an LB that is basically what my physical ranged LB used to be back in Shadowbringers when PVP was kinda fun sometimes sorta. I exited the game and turned on Monster Hunter Rise a game that understands "Hey we don't really get PVP and it's not our thing so we're not gonna force it in here". I'll grind to rank 30 then I'll be done same as any other series but that's fine with the devs they only expect people to play a Frontline Daily once per day anyway.
    I mean, not to just "get good" you, but you literally sound like you only just started playing.

    Stick with it, learn it. You might enjoy it.
    (1)
    Give me more Keeper of the Moon rep!

  8. #7
    Player
    LilFlowers's Avatar
    Join Date
    Dec 2022
    Location
    Gridania
    Posts
    48
    Character
    Ana Flowers
    World
    Famfrit
    Main Class
    Bard Lv 90
    I've been sticking with it since shadowbringers when I did enjoy it, I've been sticking with it since 6.1 patch and haven't had fun at all in any way shape or form since then in both CC and FL. Theres no way I could take this game seriously enough to "get good" but I'd like to maybe "have fun" again if that's at all okay or possible for Yoshi P.
    (1)

  9. #8
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by LilFlowers View Post
    I've been sticking with it since shadowbringers when I did enjoy it, I've been sticking with it since 6.1 patch and haven't had fun at all in any way shape or form since then in both CC and FL. Theres no way I could take this game seriously enough to "get good" but I'd like to maybe "have fun" again if that's at all okay or possible for Yoshi P.
    To be fair, your prior post did sound like you were new to PVP, that sounded like an extreme exaggeration of the present WHM. It is however very different from pre SHb- you may or may not like its present iteration, it's a support job now, not a healer, I prefer the way the way that the healers are now. Some people may not, and would prefer a more traditional healer role as previous- I can understand their point of view.
    (0)

  10. #9
    Player
    Oni_Akuma's Avatar
    Join Date
    Jul 2014
    Posts
    194
    Character
    Oni Akuma
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    There's a lack of living on edge in pvp. The stay on your toes like ShB brought in pvp. Even though many didn't play well enough that square had to revamp the entire thing to toddler - 5th grade level of pvp and thoughtfulness. It's missing so many things, and is becoming more and more stale. Such as removing job identity and easy combo Single button mashing. I as well just 1 v 3 or 1 v 4 players in CC to get the battle high I had with our previous ShB kit.

    Before it was critical thinking and testing, and theorycrafting. But once you thought you hit the top, you find out you weren't even there and kept practicing on situational awareness. Damage wasn't over the top and many classes [except Sam/ Rdm] had great kits and plenty of them lacked viability.

    To optimize your understanding for your job was to perform duels. Now pretty much the tier list is out for dueling but in a team orientated cluster F*** its not simple cause everyone nearly does ridiculous damage and the better your AoE skills are, the higher chance you have of winning.

    Whm. Poly was a horrible design choice, cause you can't counter it and nothing was designed with that in mind.

    A full redesign plus job identity would bring pvp back. If we had the same Feast buttons or more it would bring CC in an interesting area of knowing your burst and coordinating with the team more fun but also difficult. Cause return of tank and Healer roles would make prioritizing cc on one of those two, and Burst a single target to oblivion. But the problem is, the general public that doesn't know how to theorycraft or understand MMOrpgss and want it RPG moreover.
    (4)

  11. #10
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,964
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I legit found feast a lot easier in fine. It had a certain skill floor because it was execution and meta heavy, meaning players HAD to know what they should be doing exactly to perform at a minimum welfare level. That issue got also exacerbated by the fact that especially below diamond, healers made or broke 99% of games and whoever had the better one, won, period.

    Once they learned what to do though, it was just extremely mechanical and repetitive. Half of the things were already settled by macros (that every player also had to have prepared, reinforcing the need for everybody to KNOW what they were supposed to be doing):
    - countdown burst attack targets on melee DPS
    - silencing/stun macros on ranged jobs targeting the enemy healer, facilitated by every role always being in the same party slot, and synched on the burst countdown
    - tank stun synchronized with the burst countdown on the target

    The remaining half were the basics like positioning and hugging walls which are also part of CC. But most of it was always following the exact same pattern, and the team executing the same script better than the other eventually applied more pressure to targets until they were out of medkits and started dying (provided both healers were of equal skill). Feast had a higher skill floor perhaps, but a way lower skill ceiling.
    (1)

Page 1 of 4 1 2 3 ... LastLast