Quote Originally Posted by Semirhage View Post
Because "111111111 is boring" is about as close as you can get to a subjective argument crossing over into objective?
The main reason why 1111 is constantly being mentioned, is because the healing requirements themselve are quite often lacking. Its supposed to be a thing you can do while there is nothing else to do, but this ended up being 80% of the time. Reducing that time actualy would do a lot already.

But to keep healing approachable, increasing the healing requirement would backfire. It would only hurt players that want to start healing because they will be called things like trash, and on that make the job even less popular to play. Thats why people want that 1111 to change to a 123123 to at least make that part less dull.

In a good system, 1111 would not be an issue, since you are too often busy doing the other tasks, but FF is simply not designed to be like that. And changing that now is far too much work and creates new conflicts again (you dont want someone that has to start a lvl79 dungeon to have a near full set of lvl77 gear, as thats just needlessly slowing them down, or forcing them to spend too much). Still, it would be nice if older MSQ parts would scale linearly towards the next set of tomestone gear instead of having the current ilvl spike, but i dont think you want to rework nearly all the dungeons in the game.