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  1. #1
    Player
    Gemina's Avatar
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    Mar 2016
    Location
    Dravania
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    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100

    Would a whip using job be melee or ranged?

    I just noticed an aiming job glamming the Deepshadow Coat of Aiming and noticed how 'Belmont-y' it looked. What could this new job be called? What's a good starting city for it? Any Quistis and/or Castlevania fans around here in support of such a job?

    I know Yoshi and co want to release more original jobs, so I don't see any reason why not.

    (1)
    Last edited by Gemina; 03-01-2023 at 03:08 PM.

  2. #2
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    According to GPT and Google it's a melee weapon.

    A whip is typically considered a melee weapon, as it is designed to be used in close combat and requires physical contact with the target. While a whip can be used to strike from a distance, it is not typically considered a ranged weapon because it does not fire projectiles or require the use of ammunition.
    (0)

  3. 03-01-2023 04:07 PM

  4. #3
    Player AwesomeJr44's Avatar
    Join Date
    Apr 2020
    Location
    Amaurot
    Posts
    1,128
    Character
    Marel Nobelle
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Gemina View Post
    Would a whip using job be melee or ranged?
    If the job exclusively used a whip (as in, nothing in the other hand), it would be melee.
    (0)

  5. #4
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Whips in final fantasy games have typically been usable form the back row, which makes it a ranged weapon.

    But for implementation in FF14, I'd expect it to be a bit of a hybrid. A melee weapon, but with a 6-yalm range instead of the standard 3-yalm range. It would suit a new Scouting job pretty well, considering Ninja is already a melee/ranged hybrid with it's use of Aiming accessories and several ranged attacks via Ninjutsu.
    (4)

  6. #5
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    729
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Seraphor View Post
    Whips in final fantasy games have typically been usable form the back row, which makes it a ranged weapon.
    But it being a direct physical effect, it also remains a melee weapon. A longsword, even if 10 meters, is still a sword, and therefor melee.

    And this would match expectations. And a 6yalm distance is close enough to involve positionals.

    Although, i would actualy prefer a ranged character with positionals. But instead of involving angle, it could involve distance, or just a combination of both. While the whip is a physical attack, there is nothing to restrict it from magicly getting a longer range. And if side positionals are used, maybe this could even be made an ability (jump 90 degrees to the left/right of the enemy you marked). Another ability idea would be one that marks the next one as the opposite positional (a weaker true north in effect, but also with shorter cooldown as a sort of sage like mechanic).

    There is a lot of potential with characters that can do both.
    (1)

  7. #6
    Player
    Wanzzo's Avatar
    Join Date
    Jan 2016
    Location
    Golmore Jungle
    Posts
    397
    Character
    Nadia Frostwind
    World
    Seraph
    Main Class
    Reaper Lv 90
    hmm, why not a "hybrid" with something in the middle of both ranges?

    I mean, like we see in RDM, some combos could be done at melee range while other combos could be done at a longer distance. All they have to do is to make the ranged part a bit shorter compared to other ranged weapons (from 20 yalms to... idk... 12 yalms?). A good maneuver is to grab the target making it open to some combos too (like lightining going through the whip and shocking the poor basterd) or doing a "pull" to initiate these close combat combos (like a classical "get over here").

    But, even doing both, the weapon must be considerated melee in my opinion. That doesn't matter much, but I think it is like a melee weapon but with a longer range. Like spears and polearms should be.

    For variations in such weapon, some chains could be used (for visual flavours) or even ropes.

    But yeah, It would be interesting to have this job inside game. In fact, Yotsuyu could have be one using it so instead of waping her way around, she would be whipping her way around :3
    (0)
    "Every soul you touch will remember your kindness" - TIA, G'raha

  8. #7
    Player SassyAssassin's Avatar
    Join Date
    May 2018
    Location
    Fanow
    Posts
    1,905
    Character
    Cinnabun Arulaq
    World
    Louisoix
    Main Class
    Sage Lv 100
    Red mage 2.0
    (0)

  9. #8
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Seraphor View Post
    Whips in final fantasy games have typically been usable form the back row, which makes it a ranged weapon.

    But for implementation in FF14, I'd expect it to be a bit of a hybrid. A melee weapon, but with a 6-yalm range instead of the standard 3-yalm range. It would suit a new Scouting job pretty well, considering Ninja is already a melee/ranged hybrid with it's use of Aiming accessories and several ranged attacks via Ninjutsu.
    a reverse RDM, essentially
    (0)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  10. #9
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Hmm, I guess I would agree that traditionally it is a melee weapon. However, I think the job could still fit into the physical ranged role. Considering we already have five melee jobs, I think it would have to be shoehorned into the ranged class as we currently only have three. There are whips that are designed for both short and long ranged purposes, so it would just have to be the latter. Their max range might be a little shorter than the other ranged jobs though, which I also think is ok.

    Either way, I think it is a very interesting concept and consideration to add the FFXIV jobs.
    (1)

  11. #10
    Player
    Graeham's Avatar
    Join Date
    Jun 2022
    Location
    We are from the Garlemalding
    Posts
    166
    Character
    Graeham Graisse
    World
    Balmung
    Main Class
    Black Mage Lv 87
    Whip is weapon use by the traditional Garlemalding War Maiden. It is teaching to the guarder of the imperial princess Svelte Lana to make the prison talk and teaching the obedient. Job it is play at the far range. Far range in traditional Garlemalding is Tsu. In the Tsu War Maiden is lash the whip from far and is building the energy of Confessor bar. When bar it is full War Maiden use the near range. Near range in traditional Garlemalding is Ndere. It giving the head pat and reward with the shoe. Flow of the two state Tsu and Ndere it ascend to high energy plain of the TsuNdere. It is the forgotten tech outside of the Limla.
    (1)
    Last edited by Graeham; 03-02-2023 at 01:37 AM.

    ~You may defeat us but our principal is in violet. Indivisible.~
    ~God King Solus and the Princess Svelte Lana~

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