Actually they've already done this successfully. Its called Dragon Quest X, the Japan only MMO that uses Crystal Tools. The reason why it worked there was due to how much simpler the game's graphics and systems were compared to FFXIV.Yeah but imo that wasn't the whole issue. If the people designing the game knew better than to make plants with hundreds of polygons and the like the game wouldn't have had anywhere near the performance issues they had. It was a combination of things that led to that disaster.
I'm sure someone with a lot of experience and knowledge on how MMOs work and are supposed to run could've made something decent with crystal tools. Either way though, newer engines coming out probably would be more robust and flexible for this sort of thing than the older ones for sure. So in technology, what was once true doesn't always remain the case in future iterations.
yes, exactly, and by the time 2.0 launched the game was in a decent state even running on its original engine, but Yoshi felt the game needed a big come back. So it's always a combination of factors, and one the engine wasn't 100% to blame on.Polygons wasn't really whe whole reason for 1.0s issues.
Polygons didn't cause trading to take forever. That was archetecture.
The polygon thing gets mentioned a lot, because the game was graphically intense. But I only had a midrange system and was able to play at 1080p/60fps.
The whole game was server side. Mouse cursor, included.
it's also important to consider what an engine actually is which is just a collection of methods and systems that drives programs. if implemented correctly, adding functionality or updating existing modules could be easy and efficient. however, if you have modules that CO depends on other moduals to much, you start running into problems where adding capabilities or making adjustments to existing ones can be difficult. if updating 1 module breaks 3 in the pipeline, it's not an efficient engine.
They fixed the content issue (as in lack of content). The engine issues were still massively prevalent.
Last edited by Valkyrie_Lenneth; 03-01-2023 at 06:02 AM.
oh i remember these days lol. back then square had different divisions handling different functions of development and they had massive communication issues. hence the high poly flower pots. so even though there were engine issues, they had business structure issue also.
While I don't disagree the engine update improved things, which is what I'm hoping happens again you are attaching your entire belief to a bad experience with a single engine. This doesn't prove other engines can't do well at both single player and mmos just fine. But we can agree to disagree on this if it helps.
While I don't disagree the engine update improved things, which is what I'm hoping happens again you are attaching your entire belief to a bad experience with a single engine. This doesn't prove other engines can't do well at both single player and mmos just fine. But we can agree to disagree on this if it helps.
If they are going to go through the trouble of upgrading to a new engine, I'd rather it be one that's built to task than another "well, we can make it work"
Last edited by Valkyrie_Lenneth; 03-01-2023 at 06:22 AM.
It doesn't matter how familiar Yoshi P is with XVI's engine, converting XIV to run on another engine isn't going to be an easy or cheap task.
I wouldn't hold out any hope for an engine overhaul until we hear anything from the horses mouth to suggest such a thing.
Speculating that a graphical overhaul could also come with a new engine, is quite a reach.
That said, I'm sure there's been a suggestion that XVI itself is running on a modified Luminous Engine anyway. If this is true, then it shouldn't be a stretch to more XIV over to that same modified engine, but at the same time, there's nothing there to suggest that would improve XIV all that much. MMOs and single player games work very differently.
Last edited by Seraphor; 03-01-2023 at 06:41 AM.
It happened in 2.0 and rather quickly at that given they rushed development. unfortunately, the graphics went the other way haha but given how poorly it was performing during that hardware era it was perfectly understandable. I'm not sure, hence the speculation.It doesn't matter how familiar Yoshi P is with XVI's engine, converting XIV to run on another engine isn't going to be an easy or cheap task.
I wouldn't hold out any hope for an engine overhaul until we hear anything from the horses mouth to suggest such a thing.
Speculating that a graphical overhaul could also come with a new engine, is quite a reach.
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