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  1. #11
    Player
    Atelier-Bagur's Avatar
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    Jan 2022
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    Cordelia Emery
    World
    Coeurl
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    Marauder Lv 82
    Quote Originally Posted by Ath192 View Post
    Yeah but imo that wasn't the whole issue. If the people designing the game knew better than to make plants with hundreds of polygons and the like the game wouldn't have had anywhere near the performance issues they had. It was a combination of things that led to that disaster.

    I'm sure someone with a lot of experience and knowledge on how MMOs work and are supposed to run could've made something decent with crystal tools. Either way though, newer engines coming out probably would be more robust and flexible for this sort of thing than the older ones for sure. So in technology, what was once true doesn't always remain the case in future iterations.
    Actually they've already done this successfully. Its called Dragon Quest X, the Japan only MMO that uses Crystal Tools. The reason why it worked there was due to how much simpler the game's graphics and systems were compared to FFXIV.
    (0)

  2. #12
    Player
    Ath192's Avatar
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    Jul 2019
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    1,791
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Polygons wasn't really whe whole reason for 1.0s issues.



    Polygons didn't cause trading to take forever. That was archetecture.



    The polygon thing gets mentioned a lot, because the game was graphically intense. But I only had a midrange system and was able to play at 1080p/60fps.



    The whole game was server side. Mouse cursor, included.
    yes, exactly, and by the time 2.0 launched the game was in a decent state even running on its original engine, but Yoshi felt the game needed a big come back. So it's always a combination of factors, and one the engine wasn't 100% to blame on.
    (0)

  3. #13
    Player
    boldpaste2's Avatar
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    Jan 2015
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    49
    Character
    Cassius Malaguld
    World
    Malboro
    Main Class
    Dark Knight Lv 90
    it's also important to consider what an engine actually is which is just a collection of methods and systems that drives programs. if implemented correctly, adding functionality or updating existing modules could be easy and efficient. however, if you have modules that CO depends on other moduals to much, you start running into problems where adding capabilities or making adjustments to existing ones can be difficult. if updating 1 module breaks 3 in the pipeline, it's not an efficient engine.
    (1)

  4. #14
    Player
    Valkyrie_Lenneth's Avatar
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    Mar 2011
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    Limsa Lominsa
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    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ath192 View Post
    yes, exactly, and by the time 2.0 launched the game was in a decent state even running on its original engine, but Yoshi felt the game needed a big come back. So it's always a combination of factors, and one the engine wasn't 100% to blame on.

    They fixed the content issue (as in lack of content). The engine issues were still massively prevalent.
    (0)
    Last edited by Valkyrie_Lenneth; 03-01-2023 at 06:02 AM.

  5. #15
    Player
    boldpaste2's Avatar
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    Jan 2015
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    49
    Character
    Cassius Malaguld
    World
    Malboro
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    Dark Knight Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post

    The polygon thing gets mentioned a lot, because the game was graphically intense. But I only had a midrange system and was able to play at 1080p/60fps.
    oh i remember these days lol. back then square had different divisions handling different functions of development and they had massive communication issues. hence the high poly flower pots. so even though there were engine issues, they had business structure issue also.
    (0)

  6. #16
    Player
    Ath192's Avatar
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    Aries Helle
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    Excalibur
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    Black Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    They fixed the content issue (as in lack of content). The engine issues were still massively prevalent.
    While I don't disagree the engine update improved things, which is what I'm hoping happens again you are attaching your entire belief to a bad experience with a single engine. This doesn't prove other engines can't do well at both single player and mmos just fine. But we can agree to disagree on this if it helps.
    (0)

  7. #17
    Player
    Valkyrie_Lenneth's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Lynne Asteria
    World
    Jenova
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    Viper Lv 100
    Quote Originally Posted by Ath192 View Post
    While I don't disagree the engine update improved things, which is what I'm hoping happens again you are attaching your entire belief to a bad experience with a single engine. This doesn't prove other engines can't do well at both single player and mmos just fine. But we can agree to disagree on this if it helps.

    If they are going to go through the trouble of upgrading to a new engine, I'd rather it be one that's built to task than another "well, we can make it work"
    (2)
    Last edited by Valkyrie_Lenneth; 03-01-2023 at 06:22 AM.

  8. #18
    Player
    Ath192's Avatar
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    Aries Helle
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    Excalibur
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    Black Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    If they are going to go through the trouble of upgrading to a new engine, I'd rather it be one that's built to task than another "well, we can make it work"
    I would too, but I'd take something over nothing xD
    (0)

  9. #19
    Player Seraphor's Avatar
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    Feb 2018
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    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    It doesn't matter how familiar Yoshi P is with XVI's engine, converting XIV to run on another engine isn't going to be an easy or cheap task.
    I wouldn't hold out any hope for an engine overhaul until we hear anything from the horses mouth to suggest such a thing.
    Speculating that a graphical overhaul could also come with a new engine, is quite a reach.

    That said, I'm sure there's been a suggestion that XVI itself is running on a modified Luminous Engine anyway. If this is true, then it shouldn't be a stretch to more XIV over to that same modified engine, but at the same time, there's nothing there to suggest that would improve XIV all that much. MMOs and single player games work very differently.
    (1)
    Last edited by Seraphor; 03-01-2023 at 06:41 AM.

  10. #20
    Player
    Ath192's Avatar
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    Aries Helle
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    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Seraphor View Post
    It doesn't matter how familiar Yoshi P is with XVI's engine, converting XIV to run on another engine isn't going to be an easy or cheap task.
    I wouldn't hold out any hope for an engine overhaul until we hear anything from the horses mouth to suggest such a thing.
    Speculating that a graphical overhaul could also come with a new engine, is quite a reach.
    It happened in 2.0 and rather quickly at that given they rushed development. unfortunately, the graphics went the other way haha but given how poorly it was performing during that hardware era it was perfectly understandable. I'm not sure, hence the speculation.
    (0)

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