


yes, exactly, and by the time 2.0 launched the game was in a decent state even running on its original engine, but Yoshi felt the game needed a big come back. So it's always a combination of factors, and one the engine wasn't 100% to blame on.Polygons wasn't really whe whole reason for 1.0s issues.
Polygons didn't cause trading to take forever. That was archetecture.
The polygon thing gets mentioned a lot, because the game was graphically intense. But I only had a midrange system and was able to play at 1080p/60fps.
The whole game was server side. Mouse cursor, included.





They fixed the content issue (as in lack of content). The engine issues were still massively prevalent.
Last edited by Valkyrie_Lenneth; 03-01-2023 at 06:02 AM.



While I don't disagree the engine update improved things, which is what I'm hoping happens again you are attaching your entire belief to a bad experience with a single engine. This doesn't prove other engines can't do well at both single player and mmos just fine. But we can agree to disagree on this if it helps.





While I don't disagree the engine update improved things, which is what I'm hoping happens again you are attaching your entire belief to a bad experience with a single engine. This doesn't prove other engines can't do well at both single player and mmos just fine. But we can agree to disagree on this if it helps.
If they are going to go through the trouble of upgrading to a new engine, I'd rather it be one that's built to task than another "well, we can make it work"
Last edited by Valkyrie_Lenneth; 03-01-2023 at 06:22 AM.
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