Quote Originally Posted by Ath192 View Post
Yeah but imo that wasn't the whole issue. If the people designing the game knew better than to make plants with hundreds of polygons and the like the game wouldn't have had anywhere near the performance issues they had. It was a combination of things that led to that disaster.

I'm sure someone with a lot of experience and knowledge on how MMOs work and are supposed to run could've made something decent with crystal tools. Either way though, newer engines coming out probably would be more robust and flexible for this sort of thing than the older ones for sure. So in technology, what was once true doesn't always remain the case in future iterations.

Polygons wasn't really whe whole reason for 1.0s issues.



Polygons didn't cause trading to take forever. That was archetecture.



The polygon thing gets mentioned a lot, because the game was graphically intense. But I only had a midrange system and was able to play at 1080p/60fps.



The whole game was server side. Mouse cursor, included.