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  1. #1
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    Atelier-Bagur's Avatar
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    Quote Originally Posted by Ath192 View Post
    Unreal engine is being used to develop MMO's so while this can be true, it doesn't have to be.
    While not the best example but do recall that 1.0 suffered because they tried to use the Crystal Tools Engine which was used for FFXIII to accommodate for an MMO space which we all know led to a ton of problems.

    I say not best example because current engines already are capable of doing MMO games with high graphical fidelity just depends on how well they're able to translate it into FFXIV.
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  2. #2
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    Quote Originally Posted by Atelier-Bagur View Post
    While not the best example but do recall that 1.0 suffered because they tried to use the Crystal Tools Engine which was used for FFXIII to accommodate for an MMO space which we all know led to a ton of problems.

    I say not best example because current engines already are capable of doing MMO games with high graphical fidelity just depends on how well they're able to translate it into FFXIV.
    Yeah but imo that wasn't the whole issue. If the people designing the game knew better than to make plants with hundreds of polygons and the like the game wouldn't have had anywhere near the performance issues they had. It was a combination of things that led to that disaster.

    I'm sure someone with a lot of experience and knowledge on how MMOs work and are supposed to run could've made something decent with crystal tools. Either way though, newer engines coming out probably would be more robust and flexible for this sort of thing than the older ones for sure. So in technology, what was once true doesn't always remain the case in future iterations.
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  3. #3
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    Valkyrie_Lenneth's Avatar
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    Quote Originally Posted by Ath192 View Post
    Yeah but imo that wasn't the whole issue. If the people designing the game knew better than to make plants with hundreds of polygons and the like the game wouldn't have had anywhere near the performance issues they had. It was a combination of things that led to that disaster.

    I'm sure someone with a lot of experience and knowledge on how MMOs work and are supposed to run could've made something decent with crystal tools. Either way though, newer engines coming out probably would be more robust and flexible for this sort of thing than the older ones for sure. So in technology, what was once true doesn't always remain the case in future iterations.

    Polygons wasn't really whe whole reason for 1.0s issues.



    Polygons didn't cause trading to take forever. That was archetecture.



    The polygon thing gets mentioned a lot, because the game was graphically intense. But I only had a midrange system and was able to play at 1080p/60fps.



    The whole game was server side. Mouse cursor, included.
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  4. #4
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    Quote Originally Posted by Valkyrie_Lenneth View Post
    Polygons wasn't really whe whole reason for 1.0s issues.



    Polygons didn't cause trading to take forever. That was archetecture.



    The polygon thing gets mentioned a lot, because the game was graphically intense. But I only had a midrange system and was able to play at 1080p/60fps.



    The whole game was server side. Mouse cursor, included.
    yes, exactly, and by the time 2.0 launched the game was in a decent state even running on its original engine, but Yoshi felt the game needed a big come back. So it's always a combination of factors, and one the engine wasn't 100% to blame on.
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  5. #5
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    Quote Originally Posted by Ath192 View Post
    yes, exactly, and by the time 2.0 launched the game was in a decent state even running on its original engine, but Yoshi felt the game needed a big come back. So it's always a combination of factors, and one the engine wasn't 100% to blame on.

    They fixed the content issue (as in lack of content). The engine issues were still massively prevalent.
    (0)
    Last edited by Valkyrie_Lenneth; 03-01-2023 at 06:02 AM.

  6. #6
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    Quote Originally Posted by Valkyrie_Lenneth View Post
    They fixed the content issue (as in lack of content). The engine issues were still massively prevalent.
    While I don't disagree the engine update improved things, which is what I'm hoping happens again you are attaching your entire belief to a bad experience with a single engine. This doesn't prove other engines can't do well at both single player and mmos just fine. But we can agree to disagree on this if it helps.
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  7. #7
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    Valkyrie_Lenneth's Avatar
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    Quote Originally Posted by Ath192 View Post
    While I don't disagree the engine update improved things, which is what I'm hoping happens again you are attaching your entire belief to a bad experience with a single engine. This doesn't prove other engines can't do well at both single player and mmos just fine. But we can agree to disagree on this if it helps.

    If they are going to go through the trouble of upgrading to a new engine, I'd rather it be one that's built to task than another "well, we can make it work"
    (2)
    Last edited by Valkyrie_Lenneth; 03-01-2023 at 06:22 AM.

  8. #8
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    Atelier-Bagur's Avatar
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    Quote Originally Posted by Ath192 View Post
    Yeah but imo that wasn't the whole issue. If the people designing the game knew better than to make plants with hundreds of polygons and the like the game wouldn't have had anywhere near the performance issues they had. It was a combination of things that led to that disaster.

    I'm sure someone with a lot of experience and knowledge on how MMOs work and are supposed to run could've made something decent with crystal tools. Either way though, newer engines coming out probably would be more robust and flexible for this sort of thing than the older ones for sure. So in technology, what was once true doesn't always remain the case in future iterations.
    Actually they've already done this successfully. Its called Dragon Quest X, the Japan only MMO that uses Crystal Tools. The reason why it worked there was due to how much simpler the game's graphics and systems were compared to FFXIV.
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