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  1. #1
    Player
    Ath192's Avatar
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    Aries Helle
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    Excalibur
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    Black Mage Lv 100

    Interesting Bit of Speculation Regarding Game engine

    SE refused to disclose what engine FFXVI is running on, and I share Quazii's hope that it makes it into FFXIV.

    Since Yoshi-P has been tied into the game development he would be very familiar with it and maybe it can happen.

    Supposedly some of the graphics update was going to get rolled slowly between 6.0 and 7.0 but we are over half-way in the 6.X patches and the only thing we've seen is dynamic resolution.

    This leads me to believe that either they have run into issues and it's taking them longer OR, and perhaps my hope, that the graphical update is a lot bigger and better than we imagined and they are keeping it a surprise.

    I have linked the time stamped video here:
    https://youtu.be/c1GcWd3YasM?t=1215
    (1)

  2. #2
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    Atelier-Bagur's Avatar
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    Cordelia Emery
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    Coeurl
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    Marauder Lv 82
    This is a bit of copium but would wish it were true.
    (3)

  3. #3
    Player
    Valkyrie_Lenneth's Avatar
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    Lynne Asteria
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    Jenova
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    Viper Lv 100
    Single player game engines don't generally tend to make great mmo engines



    Different needs and the like.
    (10)

  4. #4
    Player
    Ath192's Avatar
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    Aries Helle
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    Quote Originally Posted by Valkyrie_Lenneth View Post
    Single player game engines don't generally tend to make great mmo engines



    Different needs and the like.
    Unreal engine is being used to develop MMO's so while this can be true, it doesn't have to be.
    (5)

  5. #5
    Player
    boldpaste2's Avatar
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    Cassius Malaguld
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    Malboro
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    Dark Knight Lv 90
    I thought ff14 was using some kind of variant of the luminous engine. i know 1.0 was made using crystal tools.
    (2)

  6. #6
    Player
    Ath192's Avatar
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    Aries Helle
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    Excalibur
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    Black Mage Lv 100
    Quote Originally Posted by boldpaste2 View Post
    I thought ff14 was using some kind of variant of the luminous engine. i know 1.0 was made using crystal tools.
    Yeah the thing is like a mesh between engines iirc, its a disaster. In the same interview they said they don't think its them whose going to be doing FFXVII, meaning that they may really begin to reinvest in XIV, I doubt they would leave Yoshi-P coasting. So since they are doing 10 more years, it would make sense to bite the bullet for a new engine, most games don't last 10 years, let alone 20. They must know this.

    I know its a bit of a longshot, but nonetheless. We will find out in a few months during fanfest.
    (2)

  7. #7
    Player
    Atelier-Bagur's Avatar
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    Cordelia Emery
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    Quote Originally Posted by Ath192 View Post
    Unreal engine is being used to develop MMO's so while this can be true, it doesn't have to be.
    While not the best example but do recall that 1.0 suffered because they tried to use the Crystal Tools Engine which was used for FFXIII to accommodate for an MMO space which we all know led to a ton of problems.

    I say not best example because current engines already are capable of doing MMO games with high graphical fidelity just depends on how well they're able to translate it into FFXIV.
    (1)

  8. #8
    Player
    GTK0HLK's Avatar
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    Selene Halflight
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    Brynhildr
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    Black Mage Lv 100
    Seems like there is alot of information going around, which may or may not be true..,
    I dont recall where I read that XVI had either the same core, or a branch of what XIV has but tuned for A SP game.(though this was likely speculation from some forumer, specially since it tied too well with the Graphics update.., unless.., it's cause XVI is as such, that XIV Could retroactively improve..,)
    Guess we won't know til XVI releases on console..,(and people dare to break in and peek..,) and once more information on the update surfaces/is released.
    (0)

  9. #9
    Player
    Ath192's Avatar
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    Aries Helle
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    Excalibur
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    Quote Originally Posted by Atelier-Bagur View Post
    While not the best example but do recall that 1.0 suffered because they tried to use the Crystal Tools Engine which was used for FFXIII to accommodate for an MMO space which we all know led to a ton of problems.

    I say not best example because current engines already are capable of doing MMO games with high graphical fidelity just depends on how well they're able to translate it into FFXIV.
    Yeah but imo that wasn't the whole issue. If the people designing the game knew better than to make plants with hundreds of polygons and the like the game wouldn't have had anywhere near the performance issues they had. It was a combination of things that led to that disaster.

    I'm sure someone with a lot of experience and knowledge on how MMOs work and are supposed to run could've made something decent with crystal tools. Either way though, newer engines coming out probably would be more robust and flexible for this sort of thing than the older ones for sure. So in technology, what was once true doesn't always remain the case in future iterations.
    (0)

  10. #10
    Player
    Valkyrie_Lenneth's Avatar
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    Lynne Asteria
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    Jenova
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    Viper Lv 100
    Quote Originally Posted by Ath192 View Post
    Yeah but imo that wasn't the whole issue. If the people designing the game knew better than to make plants with hundreds of polygons and the like the game wouldn't have had anywhere near the performance issues they had. It was a combination of things that led to that disaster.

    I'm sure someone with a lot of experience and knowledge on how MMOs work and are supposed to run could've made something decent with crystal tools. Either way though, newer engines coming out probably would be more robust and flexible for this sort of thing than the older ones for sure. So in technology, what was once true doesn't always remain the case in future iterations.

    Polygons wasn't really whe whole reason for 1.0s issues.



    Polygons didn't cause trading to take forever. That was archetecture.



    The polygon thing gets mentioned a lot, because the game was graphically intense. But I only had a midrange system and was able to play at 1080p/60fps.



    The whole game was server side. Mouse cursor, included.
    (6)

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