People who missed Feast, missed nothing of merit; everything you were supposed to learn in it, you learn through general PvP practice and team coordination. Sorry if this was a bit blunt, but if SEnix dropped the ball anywhere, it was here.
Basically take everything bad about current CC, except the lack of diminishing returns and executions (as they didn't exist), and amplify it in the most ridiculous way.
That was Feast.
Suffice it to say, while you were supposed to be tactical in the mode, frequently, the only thing that mattered was timed bursts. That's it, and this was just people's normal rotations. The coin objective was more an afterthought (this likely differed between DCs), though you did need to be careful about being too overloaded.
Whoever got singled out as the unlucky person to endure it all literally couldn't do anything against it except pray their team could do something instead. No cover, no healing, no defensives, would save you.
In fact cover and Line of Sight itself was such a joke to the netcode that in the end it was a coin toss as to whether or not you'd be allowed to do anything at all. When the Crystal Tower map was the only choice it wasn't uncommon for players to be downed in their own base constantly either, right from the start. And yes long respawn timers and spawn camping was omnipresent.
Videos of old matches are interesting watches for sure. But they do not represent the true scale of how toxic the mode was in its end days, it was even harsher on players with high pings, they don't even get to play the game.
So honestly, if I was to recommend a deathmatch in any game to a prospective player, despite it technically fulfilling the requirements, Feast wouldn't make the list.
Why? It doesn't challenge you to get better, more reflexive, coordinated or responsive, it just conditions you to accept meta status quo and get better server connection. And fun only exists if you meet those two. That's it.
All its supposed good points exist in literally every other game and mode.
Crystalline Conflict by comparison, while not flawless, at least tries to be a fun mode that requires a bit team coordination to excel at. They absolutely need to get away from the whole push the cart nonsense, or at least make it more interesting, but comparatively, it's just healthier and everything good people got from Feast is just standard there.
This post was meant to be way shorter...

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