



I'd take that over the result mostly depending on what healer I get tbh.Old PvP was Peak PvP. Now you feel like a guest in a match and what RNG unfold. Something like watching a pachinko machine.
https://www.youtube.com/watch?v=I7U-REc1Jhg

Honestly, I prefer feast over crystal conflict.
Don't get me wrong. I'm not down talking cc. I will grind that all day over frontlines (anything to keep away from the daily roulettes). I can finally go back to staying up all night playing pvp. However, the amount of thrill that I'm currently experiencing in crystal conflict is not as big as I had it in feast. It doesn't feel survival driven to me since everyone is focused on a moving crystal. I wish that they would have actually kept their word and locked the mode instead of deleting it altogether.
Well said. Usually I'm a villain when pointing my opinions cause I'm edgy but that is what I am trying to say for those who don't know what they're taking about.Honestly, I prefer feast over crystal conflict.
Don't get me wrong. I'm not down talking cc. I will grind that all day over frontlines (anything to keep away from the daily roulettes). I can finally go back to staying up all night playing pvp. However, the amount of thrill that I'm currently experiencing in crystal conflict is not as big as I had it in feast. It doesn't feel survival driven to me since everyone is focused on a moving crystal. I wish that they would have actually kept their word and locked the mode instead of deleting it altogether.
There was a high amount of thrill which gave that dopamine rush like Feast. And if you are a duelist, that is multiplied 5x over against high end players. Until you figure out the perfect timing to maximize your potions and counterplay immediately like it was 2nd nature.

Ngl, that what made me play it like crazy starting on season 3 onwards. Nothing beats the feeling of 2 high-end teams playing against each other to the extremes of fully stacked culling time until someone makes a misstep. I miss the "deathmatch" aspect of it, since all of the others modes are objectives, would love for a "the fold" type of match with this new pvp system, 5 kills and you win, that would be niceWell said. Usually I'm a villain when pointing my opinions cause I'm edgy but that is what I am trying to say for those who don't know what they're taking about.
There was a high amount of thrill which gave that dopamine rush like Feast. And if you are a duelist, that is multiplied 5x over against high end players. Until you figure out the perfect timing to maximize your potions and counterplay immediately like it was 2nd nature.
Exactly bringing it back would be amazing. The pvp community is small but we do know who are the hackers in this game. The problem with bring current kit to fold would be that it has not many use cases. We will have to renew all moves to be balanced around 10%-30% increases skill. Mitigation maxing between 20% for tanks and 35% for Chiten for sam.Ngl, that what made me play it like crazy starting on season 3 onwards. Nothing beats the feeling of 2 high-end teams playing against each other to the extremes of fully stacked culling time until someone makes a misstep. I miss the "deathmatch" aspect of it, since all of the others modes are objectives, would love for a "the fold" type of match with this new pvp system, 5 kills and you win, that would be nice
Returning to the games roots as well as class gauge. The best thing FF did right. Revamping to a good 16-24 button per class on which out the 24 we can use 3 - all additionals like Feast. That way. We have Rock Paper Scissors counterplay.
Last edited by Oni_Akuma; 03-10-2023 at 12:30 PM.
Feast was the only place i know where healers thought about healing.
better than this garbage thats for sure

They really should just have a TDM mode, no gimmicks whatsoever. Trinity style like the aforementioned feast but thats it. Whichever team has the most kills before the time limit wins. And I think that should be it. Its sound so simple but why does it seem like they think its complicated?




I'm pretty sure they even half said in the design intentions during liveletters prior to CC release that "just making kills for the sake of kills don't necessarily win games in this mode", implying heavily that they didn't want the mode to only be focused on pure pvp fight. I kinda feel that's not a goal that's been achieved in the new mode either way, and it would be probably as well suited to a simple TDM mode, but they have been shying away from that kind of pvp since the very beginning except in feast/the fold.
Feast was only fun at medium or high level for a healer.
Low elo Feast was pure fucking cancer, for healers at least.
Because everyone had the mentality of "Kill enemy healer = win", everyone would just focus your ass and no one would help you, they were all on the enemy healer, so good healers who went through that hell were rare, making the queues for it even longer since of course nobody want to be the masochist getting focused.
That was always my main problem with Feast to be honest, the mode put an incredible responsibility on a single player and most games were basically just "Your healer VS enemy Healer".
Of course, many people actually loved that, and it was also really fun to play at high elo (because only focusing healers would just get you pick by the enemy dps)
There's also the fact that SCH wasn't that good in it, even after multiple buff.
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