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  1. #1
    Player
    Escence's Avatar
    Join Date
    Feb 2022
    Posts
    57
    Character
    Reiko Saki
    World
    Exodus
    Main Class
    Gunbreaker Lv 90
    I will be open to a tier not having a door boss and instead making the final boss have more interesting mechanics to make up for it. I think it would be nice if a tier play out like a dungeon where we have to fight our way to the boss much like they did in with the turns in ARR instead just spawning us on the boss floor. Yeah it seem like with this current raid tier they don't like the fact that tanks can just invul certain mechanics with out no consequence and I feel they should make more interesting mechanics that are more fun and engaging where we don't have to feel like we have cheese as much.
    (0)

  2. #2
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Escence View Post
    I will be open to a tier not having a door boss and instead making the final boss have more interesting mechanics to make up for it. I think it would be nice if a tier play out like a dungeon where we have to fight our way to the boss much like they did in with the turns in ARR instead just spawning us on the boss floor. Yeah it seem like with this current raid tier they don't like the fact that tanks can just invul certain mechanics with out no consequence and I feel they should make more interesting mechanics that are more fun and engaging where we don't have to feel like we have cheese as much.
    I feel like they could make mechanics so much more interesting if they

    1) Remove tank invulns period and

    2) Limited the number of raises you get in a pull.

    Those two things together let you cheese so much.
    (2)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,331
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rolder50 View Post
    2) Limited the number of raises you get in a pull.

    Those two things together let you cheese so much.
    to be honest, it used to be kinda limited because unless a healer could find 7 seconds to cast, it was 2 rez per minute or 3 if you had a summoner, which was rare because people gravitated to easier jobs that fit their lore better.

    Then red mage came in stormblood and everyone played it. There was always a rdm in your party and that transformed the game. It was no longer “if healers die it’s over”. You could just bring red mages as way to cheese a lot of things that PF wasn’t good at.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown: