What are the odds that we will get huge raid maps like in Shadowbringers again? Think those were awesome and fun to do. Was also amazing that there was a "Relic" Set to farm and finally an exteme version of a Raid.

What are the odds that we will get huge raid maps like in Shadowbringers again? Think those were awesome and fun to do. Was also amazing that there was a "Relic" Set to farm and finally an exteme version of a Raid.
First things first: is this bait?




I mean, even if it is bait, I completely agree with it. Bring back the old style of relics. Make them BiS again at the cost of being a huge time sink. No more of this keeping their growth staggered so far behind as to make them not even worth having by the time you can upgrade them crap.
Last edited by Absimiliard; 02-28-2023 at 01:22 AM.




I'd be fine with a huge time sink if they introduced them earlier to justify it. Like 6.1 earlier.I mean, even if it is bait, I completely agree with it. Bring back the old style of relics. Make them BiS again at the cost of being a huge time sink. No more of this keeping their growth staggered so far behind as to make them not even worth having by the time you can upgrade them crap.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]




Xeno and Happy talked about this on Mogtalk just the other day. Their example was the old ARR relics and applying that progression trajectory to current day. Xeno's example being to release the relic in the .1 patch that comes a few weeks after Savage where it's at say, i615 or i620. This makes it a perfect side grade for tanks and healers who basically don't see loot in a lot of statics as you generally prioritize DPS. When the .5 patch launches and the tier is four months old, drop the next step pushing the relic to i630 or i635.I mean, even if it is bait, I completely agree with it. Bring back the old style of relics. Make them BiS again at the cost of being a huge time sink. No more of this keeping their growth staggered so far behind as to make them not even worth having by the time you can upgrade them crap.
What's funny is they seemingly won't do this because of the perception raiders will be upset it's now "easier" to get a better weapon than Savage. Most raiders don't give a damn after four months. Those who did have long already cleared Savage. Unfortunately, the small subset of people who would get annoyed their "hard work" is being made worthless are who SE keeps catering to.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Most raiders probably wouldn't care if the thing released alongside savage at a slight item level deficit, being increased to equal after a month or so has passed. Feeling jilted because you're either not prioritized or just have bad luck is a common enough thing that nearly everybody can relate to it. All the serious raiders already have their clears by then anyway. It would be a nice little leg up for PF groups or those whose statics struggle.What's funny is they seemingly won't do this because of the perception raiders will be upset it's now "easier" to get a better weapon than Savage. Most raiders don't give a damn after four months. Those who did have long already cleared Savage. Unfortunately, the small subset of people who would get annoyed their "hard work" is being made worthless are who SE keeps catering to.
Last edited by Absimiliard; 02-28-2023 at 12:39 PM.




CBU3 game design in a nutshell.What's funny is they seemingly won't do this because of the perception raiders will be upset it's now "easier" to get a better weapon than Savage. Most raiders don't give a damn after four months. Those who did have long already cleared Savage. Unfortunately, the small subset of people who would get annoyed their "hard work" is being made worthless are who SE keeps catering to.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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