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  1. #21
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Majidah View Post
    I disagree. I believe teamwork should be achieved as people coming together for a specific goal right in that moment.
    Not having to make 8 people level a DOL (which takes a lot of time) to 45+ and to chain them to you in a mine 3 days a week so you can get a second chance at a drop.

    I lead one of the biggest most active shells (albeit not hardcore) in balmung and I refuse to ask something like that from my members. Seriously, that sounds brutal. Reminds me to what they do to inmates in chinese jails.
    my shell is also rather largem, we are not hardcore nor a true endgame shell(we do alot of it though)

    no one is forced to do anything they dont want, its not a requirement that we share drops to get top 3/20 every time, but they all realize if they want the relic, itl really help in order to get us past this first step, so they are doing it to make sure we can get it done without it taking forever to do.

    Add in the fact alot of us gather anyway in our off time....it works out quite well in that manner.


    However, what you are basicaly saying at this point is that since other groups do things differently then you, they shouldnt be allowed to benefit from it and therefore should be restricted so that you are on a level playing field as them due to the fact that your group is not willing to put in as much time, or is unable to put in as much time, or is just plain unwilling to help each other out to make sure it happens as such

    that unfrotunately is NOT a problem with game design, and is a problem with your inner workings as a shell and how your people want to do things, and it is unfortunate.

    And as i point out quite often over and over, this is still new, people are now in a rush to be the first to get their seals, they are going out of their way to make sure they can get them fas, give it a bit of time, and the hardcores will settle down, and you will get your turn to do this without needing millions in drops to do it.

    do it only on the weekdays(like i do) and perhaps even try to coordinate with other shells to see whos donating what ahead of time so perhaps you dont waste your drops in a day when you may not make top 3 due to it.


    there are a ton of ways to go about this, the system is rather fair as is, time and effort=reward and unfortunately, more people = more time available to get such a reward

  2. #22
    Player
    Technyze's Avatar
    Join Date
    Mar 2011
    Posts
    520
    Character
    Technyze Deepforces
    World
    Hyperion
    Main Class
    Archer Lv 50
    The whole supply rating hamlet ranking nonsense is stupid, I dont complain about SE much but this is just silly. Something a Korean game would do...
    (6)
    Twitch Stream: http://www.twitch.tv/technyze
    Free Company/Linkshell: OGC
    Website: http://ogc.guildwork.com

  3. #23
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    I realize that the ranking is there to drive people to contribute, but with the release of relic weapon quest I don't really think it's necessary anymore. People are going to do what they need to do to up the hamlet defense tier even if the ranking system doesn't exist. If not removing it entirely, then playing with anyone who has provided over a certain minimum amount of provisions should get the provisioner bonus. Not just the top 20.
    (2)

  4. #24
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Cthulhu View Post
    The group also benefits from having a KK in the party. /thumbsup
    Lol.. you win Although really, the group itself is pretty stout
    (0)

  5. #25
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Yves View Post
    I debate whether or not it is an exploit but it may be worth some value to switch the Hamlet items to R/Ex (U/U). This is primarily because, as the system stands right now, ranking in the top 10 is a function of time multiplied by the number of players with free time. The current method almost seems cheap when entire linkshells can dump all their items to one player and then rack up 2mil.

    Now, I'm in a shell that does that and we reap the rewards. But that doesn't mean it isn't cheap feeling. At the very least it seems unfair to casuals. And, while I prefer harder content, this game is comprised of (and will become more so) casuals.

    Just a thought.
    Huh? What's the exploit? And why did you mention untradeable items? If you concern is that the game is too hardcore, then your suggestion would only make it MORE hardcore. Some of the items are tradeable, and that benefits casual players. So do you have a point buried somewhere in there?
    (0)

  6. #26
    Player
    Yves's Avatar
    Join Date
    Mar 2011
    Posts
    556
    Character
    Bubble Yum
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Neptune View Post
    Huh? What's the exploit? And why did you mention untradeable items? If you concern is that the game is too hardcore, then your suggestion would only make it MORE hardcore. Some of the items are tradeable, and that benefits casual players. So do you have a point buried somewhere in there?
    Yes, yes I do - it only requires reading and a level of common sense that was displayed in the myriad of replies from a majority of the previous posters. If the items are U/U then it prevents hardcore players from teaming up and dumping the items to one player, thus tallying final scores northwards of 1 million points. These hardcore players generally spend time together working towards a common goal in a linkshell.

    Mathematically speaking, dividing hardcore players would keep scores lower and thus allow less hardcore players, often referred to as "casuals", the ability to gain placement in the top 20 spots.

    Lastly, an exploit is when mechanics do not work as the developers intended. It can be logically deduced that, based on the reduced score required to reach tier 2, the developers did not expect for the top three players to amass between 1-2 million points each.

    Like I said earlier, I'm not complaining about the system - rather presenting the argument that casual players may be limited from achieving the necessary scores consistently to obtain the required nine seals. And, given the current player base (per the recent poll results), it may be a good idea to avoid alienating the majority of people who pay for this game.
    (0)

  7. #27
    Player
    charlemagne's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    757
    Character
    Charlemagne Ifrit
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    We are doing this as a step towards getting relic weapons not packets of sweeties. Relics are supposed to to take a demanding effort to achieve. I gathered 200k points worth of materials today and it'll take me a long while before I can attempt to claim a top 3 spot. I'm absolutely fine with this. When I get my relic I'll have earned it.
    (2)

  8. #28
    Player
    Yves's Avatar
    Join Date
    Mar 2011
    Posts
    556
    Character
    Bubble Yum
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by charlemagne View Post
    We are doing this as a step towards getting relic weapons not packets of sweeties. Relics are supposed to to take a demanding effort to achieve. I gathered 200k points worth of materials today and it'll take me a long while before I can attempt to claim a top 3 spot. I'm absolutely fine with this. When I get my relic I'll have earned it.
    I feel the same way. Ridiculous achievements should be just that - ridiculous. But I think the achievement can be enhanced by removing the "dump" strategy. Then it would really be a function of your efforts!
    (0)

  9. #29
    Player
    Arkhana's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    57
    Character
    Arkhana Ishondul
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    This is definitely a very bad idea from the OP.

    The Hamlet Defence is clearly built towards teamwork, and having a static/group of friends working as a team to achieve a common goal is the way to go.

    That said, I'm going to describe more or less how we do for getting our static members into the top 3 and being fair.
    We pretty much ask for each of the static members to gather a certain amount of points after analysing how much is probably going to be needed for having someone in the top 3.
    We then make the people random for getting into the top 3. The highest roll is the one that gets to be given the mats to hand in and get to the top 3. Sometimes, if the points needed are low, we can even get 2 people into top 3, so we take the 2 highest rolls.
    We usually get 60k+ points so we have a fairly high chance to get another seal from the 60k chest, that one goes to another person after rolling, and that person gets the next ones dropping from the 60k chest until they have the 3 needed, then we roll for another person to get them.
    For the next Hamlet, we don't allow for people already elected for the top 3 to roll again until everyone's got a chance to get to the top 3, or people who already got 1/2/3 seals from the 60k chest.

    In all fairness, Hamlet is really asking for people to work as a team, and I think this community achieves it quite well. I'm opposed to this changing to something that's individual. It is fair as it is.
    (1)
    Last edited by Arkhana; 06-18-2012 at 10:13 AM.

  10. #30
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Yves View Post
    Like I said earlier, I'm not complaining about the system - rather presenting the argument that casual players may be limited from achieving the necessary scores consistently to obtain the required nine seals. And, given the current player base (per the recent poll results), it may be a good idea to avoid alienating the majority of people who pay for this game.
    Sorry OP. This just has "not necessary" and "bad idea" written all over it.

    Not only does it benefit the casual player with the fact that it keeps the Hamlet Level up, but you are not required at all to be in
    A) the top 20
    B) the top 3

    to have a good chance at seals.
    With a 60K score, you can collect Seals all day long with your LS.
    Yes being in the top 20 is helpful for that as you get a point bonus. But it is easily done without it.
    (1)
    Last edited by Judge_Xero; 06-18-2012 at 10:14 PM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

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