


I think there are many other ways around this that doesn't affect the system so greatly.making kidney ore and such untradable doesnt solve the problem
and some people seeing this makes me really think, you guys do realize crafters can make items too right?
so are you saying every item used to make those crafted items, as well as the crafted item itself should also be untradable, cuz thatl be the only fair way to do it if you screw over the gatherers end of this by making them untradable
and i know for a fact people dont know about the crafter end of it, otherwise theyd be buying up those items instead of the gathered items when they are SO MUCH CHEAPER per turn in most of the time...but they dont, cuz they dont know crafters make the items too
Like put a $crafted_by string on equipment. If $crafted_by doesn't match the player making the donation, don't give provider points. Just anima.
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