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  1. #1
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    I'm wondering, how many points is the Top Provisioner on team worth again? Wasn't it like 2k points base, amking it 4k on Level 2?
    (0)

  2. #2
    Player Shosasosa's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    460
    Character
    Shosa Sosa
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Skies View Post
    I'm wondering, how many points is the Top Provisioner on team worth again? Wasn't it like 2k points base, amking it 4k on Level 2?
    Its 3k base. and so i think the multiplier depends on the level of the hamlet so a lvl1 hamlet it would be 3k points, on level 2 its worth 6k. that being said its more than possible to get 60k without a provisioner. We kinda see having a provisioner as a "safety net" so to speak so if a random archer died or a random cart gets destroyed we still can get 60k
    (0)

  3. #3
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Shosasosa View Post
    Its 3k base. and so i think the multiplier depends on the level of the hamlet so a lvl1 hamlet it would be 3k points, on level 2 its worth 6k. that being said its more than possible to get 60k without a provisioner. We kinda see having a provisioner as a "safety net" so to speak so if a random archer died or a random cart gets destroyed we still can get 60k
    Ya, ya. Just trying to measure how much of a huge impact having a Top Provisioner is even on your final score. I haven't attempted Hamlet yet (because gods forbid me actually being able to be home on a weekend) so I can't say about how easy/hard it is to acquire points but it does seem like a thing that can be supplanted with a superior level of execution.
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    last night on balmung top 3 only took 370k....

  5. #5
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by TheVedis View Post
    last night on balmung top 3 only took 370k....
    Thats insane. Hyperion its still 2mil+ rest of top20 is ~50k though.
    (0)

  6. #6
    Player

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    Mar 2011
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    Besaid
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    5,019
    Quote Originally Posted by Sigmakan View Post
    Thats insane. Hyperion its still 2mil+ rest of top20 is ~50k though.
    1st and 2nd were well over a million, but 3rd place people seem to always squeeze in

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    The Hamlet Defence is clearly built towards teamwork
    Ranking systems are not. People came up with the idea of collecting resources and dumping them on someone, but that doesn't mean it was designed with that in mind (Since one person gets all the credit for it, I'd say clearly it wasn't). The ranking system just isn't needed to drive participation. Aren't the relic weapons enough by themselves?

    I realize that the advantage afforded to bringing a top 20 contributor is not drastic. It's still an unnecessary e-peen feature, however.
    (0)

  8. #8
    Player
    Cthulhu's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Cthulhu Theeldar
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Alhanelem View Post
    (Since one person gets all the credit for it, I'd say clearly it wasn't).
    I guess it depends on what you mean by credit. The fact that the top 20 bonus applies to the whole groups score I'd say your conclusion is wrong. Also none of the top20 drops are U/U so it's a safe bet that LSs are sharing the drops as well.

    I also have to /laugh at the OPs original idea of making the turn in items U/U. 28% of players have a DoL over 40 and only 20% have a DoH. Making the items U/U means you just made it so that at best 30% of the playerbase can participate.
    (0)
    Quote Originally Posted by Cthulhu View Post
    What is best in life?
    Quote Originally Posted by Fernehalwes View Post
    To crush our enemies, see them driven before us, and hear the lamentations of their women.

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    It's designed to stimulate economy, which worked terrific. There are crazy demands on hamlet supplies items, it also worked as anima replenisher for people without gather/crafting class.
    (1)

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Chardrizard View Post
    It's designed to stimulate economy, which worked terrific. There are crazy demands on hamlet supplies items, it also worked as anima replenisher for people without gather/crafting class.
    The crafting is what stimulates the economy. A ranking system isn't necessary to drive the crafting. People will do it anyway with the promise of better drop rates / rewards in the battle.
    (0)

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