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  1. #31
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    519
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Ath192 View Post
    Not necessarily. A min ilvl fight also forces players to perform the mechanics or risk dying to damage, so its an extra challenge to them. For example CT is so braindead that you can stand in pretty much all AOEs without taking significant damage. The last boss platforms being a small exception but they don't even kill anymore either.

    In Thordan, and I don't if its been updated that much but before you actually had to try to die, and you wouldn't always be successful.

    I bet CT/LOTA would be funner capped at ilvl 50 or something.
    I'll pass with capping the item lv. Lol...

    I remember doing LotA with my fc with everything being synced to the bare minimum, my very first time dealing with min item level. The only thing I was taught was how well I did not know the true penalty of failing mechanics. We called it quits after an hour of not passing the first boss. I do remember asking at one point why it was instant death for missing a mechanic rather than the entire party being near dead before a few people in the group started chucking. Completed the raid tons of times through roulette. The low stats gave me a different perspective. Thrilling, but scary.

    Let's not start forcing rage quits in roulettes.
    (0)

  2. #32
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,259
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    Would be cool to at least have the fights be accelerated. Most of Euphro's enemies die before they get to the stacked stuff.
    I've wanted "Unreal" for Alliance Raids for a while but a lot of people feel threatened by even that and think that since they don't want to do it, nobody else should have it either. It's a moot point though. SE has been doing the same routine for years and likely won't spice it up at all. Would be nice though, to have engaging 24man content that wasn't locked behind some grindy boring exploratory zone and then needs you to organize it in discord since it's so dead in the base game.
    (1)
    Last edited by Avoidy; 03-01-2023 at 02:14 AM.

  3. #33
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Iyrnthota View Post
    You probably didn't mean it this way, but I find it incredibly amusing that what constitutes an "extra challenge" for players is "doing mechanics".
    That's partially why people want an extreme version of the Alliance Raids... Since they've fallen so far down in difficulty that just actually having to do do all the mechanics would be an added challenge...
    (0)

  4. #34
    Player
    Iyrnthota's Avatar
    Join Date
    Apr 2022
    Location
    Limsa
    Posts
    363
    Character
    Iyrnthota Sparrow
    World
    Spriggan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Avoidy View Post
    Would be cool to at least have the fights be accelerated. Most of Euphro's enemies die before they get to the stacked stuff.
    I've wanted "Unreal" for Alliance Raids for a while but a lot of people feel threatened by even that and think that since they don't want to do it, nobody else should have it either. It's a moot point though. SE has been doing the same routine for years and likely won't spice it up at all. Would be nice though, to have engaging 24man content that wasn't locked behind some grindy boring exploratory zone.
    It's kinda funny how quick Euphro bosses die now everyone know what they're doing.
    I haven't had a run this past couple weeks yet where we got LB3 on Menphina before she was dead, which just doesn't seem right for the end boss, you know.
    (1)

  5. #35
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mistress_Irika View Post
    I'll pass with capping the item lv. Lol...

    I remember doing LotA with my fc with everything being synced to the bare minimum, my very first time dealing with min item level. The only thing I was taught was how well I did not know the true penalty of failing mechanics. We called it quits after an hour of not passing the first boss. I do remember asking at one point why it was instant death for missing a mechanic rather than the entire party being near dead before a few people in the group started chucking. Completed the raid tons of times through roulette. The low stats gave me a different perspective. Thrilling, but scary.

    Let's not start forcing rage quits in roulettes.
    LotA is kind of a special case, as that fight was built with a slightly different party setup than it currently takes in mind... As the Alliances each originally had 2 tanks, 2 healers and 4 DPS... And some thingss were more built with 6 tanks in mind, but that structure kind of got dropped by the time CT came around and it became the 1 tank per alliance it's been ever since.
    (1)

  6. #36
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,626
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    And I want to wear hats.
    (0)

  7. #37
    Player
    Naoki34's Avatar
    Join Date
    May 2016
    Location
    Shirogane
    Posts
    1,045
    Character
    Asuka Suzuhana
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by kevin_satron View Post
    i just feel like it make sense for normal contents to have harder version of it.
    trials have extreme and normal raid have savages. For dungeons, you can leave it to criterion dungeons. Only Alliance raid that need this

    For Alliance Raid extreme, the difficulty should be the same as "another criterion dungeon" (not savage ver), and they need to use of all 24 players to create a new and unique mechanics in alliance raid. I also want the fight to be a bit more fast paced like most bosses in alliance raid in expansions before EW

    They can release the extreme version a week or 2 weeks after normal version is out. The gear should be the same ilv as savage and augmented tomestone gear, just different stat. Should also drop gears that are from normal raid too.
    People are already real carpets on easy alliance raid.
    Would you like it to be harder?
    Whether it's at the beginning or end of an expansion, I spend my time PL'ing carpets.

    And if you want to create a PF with 24 ppl, I wish you good luck unless you are a streamer, you won't get anyone.
    (0)
    ___

    August 2024
    ___
    Still Useless... To have so many Commendations in 2024

  8. #38
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,183
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    People already avoid the more difficult 24 person raids that are available to them, there is no way anyone will want to do an extreme version of one. The only way would be to attach some outrageous reward that surpasses even Savage raiding, which will never happen because the kind of fit those people would throw.
    (0)

  9. #39
    Player
    Hanaya's Avatar
    Join Date
    Aug 2020
    Posts
    45
    Character
    Liu Yangyang
    World
    Zalera
    Main Class
    Miner Lv 100
    Logistically, I feel like it would be an absolute pain to actually get together a big enough group, or pf it with people of unknown skill levels (but of course I'm saying this as a crystal player, bc it would probably be much easier on aether/primal), but I do really love the idea. The one thing I miss about wow is the absolute scale of raids. It's really fun going through a bunch of bosses with an army of people, and especially having varied environments instead of the same square/circle floating platform.

    I do think that delubrum reginae sort of fits this though (and maybe baldesion arsenal, but I haven't done eureka). My only gripe with it is the essence/skill stuff in bozja, just because you kind of have to engage with it to not be dead weight. I'd love the same type of thing but with standard combat gameplay.
    (0)

  10. #40
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    It's just not easy or simple do it for 24 people.

    With savage, it's only a small group and the expectation is clear: you screw up - you die. You die more than a few time - you hit enrage.

    Like ... when people you want harder 24, what exactly you're looking for? More mechanic? The thing is you already have mechanics, the different is not even complexity, but rather consequence. 24 is easy not because its mech are braindead, it's just because most of the time there is no consequence for failing. So you want there is conseuqence? How would you go about it?


    - The Ivalice raid is an example where deaths actually matter because bosses often have follow up that if too many people die the raid can't recover. It was basically savage-lite, but with 24 people who have no expectation or standard among themselves.

    - Ok, so let make it hard enough to kill people often, but not hard enough to wipe the raid? Well, that's what the Nier raid was. You still see a lot of people getting hit and die, but rarely to a point of un-recoverable. But because of this, now you can have a group that spend 10min spanking the boss, or a group that spend 15min or even more on the same boss. It's part of the reason why Nier raid was a slog.

    Alliance raid for all intend and purpose are "casual" content, and it comes with all the good and the bad that associate with that label. It's not easy (or even feasible) to turn it into something else, and a few time SE tried the reaction definitely weren't good.
    (0)
    Last edited by Raven2014; 03-01-2023 at 11:12 AM.

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