Yes... having to buy a handful of 1000 Gil vendor items is surely a better Gil sink than losing 80% of your 3/17/40 Million Gil house.....Yet SE gives players some of the gil back when a house is demo'd, or when the player transfers to a New world, or from a Congested world to a Preferred world, or discounts the purchase price when relocating...
Decorating ends up a far more effective gil sink. So many items that tend to be used as base decorating components like the partitions but can only be purchased from vendors. A lot of times we have to vendor the ones we were using but no longer need to make room for new items just to have to rebuy them later when we redecorate yet again.
I would hope that improving player access to content is more of a concern to SE than gil sinks. If they're really worried about gil sinks, they should remove some of the ways players have to avoid them (like the Aetheryte tickets) or increase prices on higher level items.
Small amounts paid frequently add up over time. Keep in mind that it doesn't just affect characters that own a house. It affects every character that owns a FC room or apartment as well. Some characters own all three. Players that considers themselves poor are more likely to lean heavily on the vendor for furnishings than go to the marketboard where items are generally going to cost 10-50 times as much.
Is what a single player will spend over time equal to what it costs to buy a mansion? No. But certainly it doesn't take long to exceed the cost of a small house, which is the best most players will ever get because of the much smaller supply of mediums and larges.
If small amounts spent frequently weren't effective at getting people to spend money, F2P games with cash shop microtransactions wouldn't be a thing. Gaming would have kept to pay by the hour or monthly subscriptions.
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