

Every jobs post 6.1 is depending on the team to performYou know what enrages me? Playing scholar in pvp. I mean Astro is like the perfect healer job. It heals well, buffs and has burst damage. Scholar? We can just buff and debuff. Where is our burst damage? Scholar is to dependant on the team. I don’t like that.
If your team is bad then you suffer greatly. On Astro I can carry a bad team. Even on Whm if the team is decent I can carry. On scholar there is just no way possible. I can debuff all I want but it doesn’t do much if my team doesn’t take advantage of it. I really hope in 7.0 that this is looked at and changed. We need some burst. Something that can help us more.
I know about squares little diagram they showed us about the top pvp jobs and scholar was up there and they nerfed us but they didn’t tell us anything other than it was being played allot. No win rates or nothing. So save that argument. Don’t get me wrong. If you have a good team behind you then scholar is beastly but you can’t choose who you go into battle with. You just have to take what you got and try to make it work.
Maybe I just keep getting the bad ones lol. I don’t know. Sorry my rant is over now. Happy Saturday warriors of light.
You didn't get that memo until 6.3?
Kinda late isnt it.
Scholar in general is is a support focused PvP healer.
You played the wrong job if you want burst range damage
this isnt really the case as some jobs are very independent i.e NIN,DRG,SAM,DRK other jobs like PLD,SCH, and BRD require your team to understand those toolkits to better optimize these jobs utility, so the OP is on point


Frontline wise.
None of the jobs you listed has the ability to obtain a kill without a party, especially DRG, DRK, and NIN.
SAM LB is just a lol and this job has lost its burst ability from 5.1; unless you are counting on inexperience players or tunnel vision players, but fact this job can be just ignored because its damage output can't even suppress Recuperate's CD.
This job is highly rely a group vs group encounter; otherwise I can stand there and let this jobhit me for 15 mins and it barealy can lower my hp by 5%.
DRG needs DRK to setup for them.
Nin need other jobs to lower target's HP below 50% for them.
PLD can be ignored this expansion after they took nerf the cover.
SCH and BRD and supports and not many on Primal even bother to play support role on a support job; unless you are telling me Aether is different
The ecosystem is simply different for 6.1 compares to 5.1
Last edited by Divinemights; 02-26-2023 at 11:41 AM.

DRG, DRK, NIN AND SAM can absolutely kill without party members. It's definitely more difficult in Crystal Tier where everyone knows how to guard and purify properly; and when to run from a fight and elixir. In lower ranked CC, casual CC, FL AND RW, they can easily solo kill people (and yes, SAM can do it without LB). SAM's burst window is 40k dmg LOL, not counting their stun (which does 10% of target's current HP) nor any extra dmg from Chiten dmg return/Chiten's 25% dmg bonus). If you can't kill someone with just SAM burst, then it's time to pay more attention to who just used guard and has low mana (in CC).Frontline wise.
None of the jobs you listed has the ability to obtain a kill without a party, especially DRG, DRK, and NIN.
SAM LB is just a lol and this job has lost its burst ability from 5.1; unless you are counting on inexperience players or tunnel vision players, but fact this job can be just ignored because its damage output can't even suppress Recuperate's CD.
This job is highly rely a group vs group encounter; otherwise I can stand there and let this jobhit me for 15 mins and it barealy can lower my hp by 5%.
DRG needs DRK to setup for them.
Nin need other jobs to to lower target's HP below 50% for them
PLD can be ignored this expansion after they took nerf the cover.
SCH and BRD and supports and not many on Primal even bother to play support role on a support job; unless you are telling me Aether is different
As for DRG, you're probably not bursting the right people properly if you can't kill anyone. Same with DRK and NIN.
Even in "DUEL" scenarios. Where you both start at full hp and full mana, it's possible. But there are variables that come in to play like environment, HP kit, and elixir. And chances are you'll rarely be in this situation unless you are completely ignoring objective because you have a hard on for someone. This is all of course - in terms of CC. In FL, why would even bother trying to solo anyone. Everybody has innate damage mitigation - and even then it's still possible to solo kill (as those classes) with BH5, etc. (granted it's gonna take you a long time and only if the enemy decides not to run).


Please read before you postDRG, DRK, NIN AND SAM can absolutely kill without party members. It's definitely more difficult in Crystal Tier where everyone knows how to guard and purify properly; and when to run from a fight and elixir. In lower ranked CC, casual CC, FL AND RW, they can easily solo kill people (and yes, SAM can do it without LB). SAM's burst window is 40k dmg LOL, not counting their stun (which does 10% of target's current HP) nor any extra dmg from Chiten dmg return/Chiten's 25% dmg bonus). If you can't kill someone with just SAM burst, then it's time to pay more attention to who just used guard and has low mana (in CC).
As for DRG, you're probably not bursting the right people properly if you can't kill anyone. Same with DRK and NIN.
Even in "DUEL" scenarios. Where you both start at full hp and full mana, it's possible. But there are variables that come in to play like environment, HP kit, and elixir. And chances are you'll rarely be in this situation unless you are completely ignoring objective because you have a hard on for someone. This is all of course - in terms of CC. In FL, why would even bother trying to solo anyone. Everybody has innate damage mitigation - and even then it's still possible to solo kill (as those classes) with BH5, etc. (granted it's gonna take you a long time and only if the enemy decides not to run).
I specifically said Frontline Wise


You list the wrong job that still has possibility to solo kill on the frontline
Monk is the only melee left with possibility to straight up kill once rotation is completed; but it is range/caster only.
None of the jobs you listed can kill solo in Frontline
Harass enemy OP is an effective Lonewolf strategy for Frontline and exists since day one Frontline mode exist.
It is proven in past years that it can be done by any job.
When it is done by a seasoned player, it is possible to keep the target FC end up as 3rd place.
By the way, PLD in 5.1 is not really a tank, it is all around mobile fortress with canon; when played correctly, it solo kills every job.
When works with another seasoned SAM, it is possible for these two job to stale least 2 parties. (verified)
Oh I sure miss 5.1 where I can boost my overall Frontline winning percentage by 6% and I don't need to lost my sanity
Last edited by Divinemights; 02-26-2023 at 01:08 PM.
so this point while disproven is meaninglessFrontline wise.
None of the jobs you listed has the ability to obtain a kill without a party, especially DRG, DRK, and NIN.
SAM LB is just a lol and this job has lost its burst ability from 5.1; unless you are counting on inexperience players or tunnel vision players, but fact this job can be just ignored because its damage output can't even suppress Recuperate's CD.
This job is highly rely a group vs group encounter; otherwise I can stand there and let this jobhit me for 15 mins and it barealy can lower my hp by 5%.
DRG needs DRK to setup for them.
Nin need other jobs to lower target's HP below 50% for them.
PLD can be ignored this expansion after they took nerf the cover.
SCH and BRD and supports and not many on Primal even bother to play support role on a support job; unless you are telling me Aether is different
The ecosystem is simply different for 6.1 compares to 5.1
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