Quote Originally Posted by Nubrication View Post
I feel like we have different definitions of "carry." Well placed and timed WHM LBs can change a group fight for sure, but it's not carrying if you still lose the game due to RNG, etc. The only way to "carry" (in my opinion) your team is with a full premade and callouts. You have to convince 20 other players to get in on the shenanigans. Even with a full premade and synced LBs, you can still lose if the entire alliance isn't following.

We just need 8 man premades again, it forced people to make counter 8 mans which made FL games waaaay more satisfying because you didn't have to deal with randoms.
It is not just Afflatus Purgation, the timing of using Mircale of Nature i nwhich a 25s most powerful CC that put target in animation lock
A lot of complains you see on this forum (DRKs and SAMs) can be counter by Mircale of Nature.