is this a FL or CC question because i imagine in FL SCH excels with everyone grouped upYou know what enrages me? Playing scholar in pvp. I mean Astro is like the perfect healer job. It heals well, buffs and has burst damage. Scholar? We can just buff and debuff. Where is our burst damage? Scholar is to dependant on the team. I don’t like that.
If your team is bad then you suffer greatly. On Astro I can carry a bad team. Even on Whm if the team is decent I can carry. On scholar there is just no way possible. I can debuff all I want but it doesn’t do much if my team doesn’t take advantage of it. I really hope in 7.0 that this is looked at and changed. We need some burst. Something that can help us more.
I know about squares little diagram they showed us about the top pvp jobs and scholar was up there and they nerfed us but they didn’t tell us anything other than it was being played allot. No win rates or nothing. So save that argument. Don’t get me wrong. If you have a good team behind you then scholar is beastly but you can’t choose who you go into battle with. You just have to take what you got and try to make it work.
Maybe I just keep getting the bad ones lol. I don’t know. Sorry my rant is over now. Happy Saturday warriors of light.

I feel like we have different definitions of "carry." Well placed and timed WHM LBs can change a group fight for sure, but it's not carrying if you still lose the game due to RNG, etc. The only way to "carry" (in my opinion) your team is with a full premade and callouts. You have to convince 20 other players to get in on the shenanigans. Even with a full premade and synced LBs, you can still lose if the entire alliance isn't following.
We just need 8 man premades again, it forced people to make counter 8 mans which made FL games waaaay more satisfying because you didn't have to deal with randoms.


It is not just Afflatus Purgation, the timing of using Mircale of Nature i nwhich a 25s most powerful CC that put target in animation lockI feel like we have different definitions of "carry." Well placed and timed WHM LBs can change a group fight for sure, but it's not carrying if you still lose the game due to RNG, etc. The only way to "carry" (in my opinion) your team is with a full premade and callouts. You have to convince 20 other players to get in on the shenanigans. Even with a full premade and synced LBs, you can still lose if the entire alliance isn't following.
We just need 8 man premades again, it forced people to make counter 8 mans which made FL games waaaay more satisfying because you didn't have to deal with randoms.
A lot of complains you see on this forum (DRKs and SAMs) can be counter by Mircale of Nature.
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