Quote Originally Posted by Renathras View Post
The problems this game has worst, imo, is when they make everything the same. This goes for making all Jobs simple but ALSO for making all Jobs complex. There should be a spectrum. In HW, when SCH was that way, WHM was not and AST was...well...AST.

Moreover, I think the reason for the "no way to fail" is because so many Healers quit the role in HW and SB that the Devs were trying to make it so people didn't have "Healxiety" and would actually que up as Healers more, since there were massive Healer shortages.

As you say, though I don't agree with it personally, the Devs also thought "Healing NEEDS to be easy." But that thought extends to Healer damage kits. They also NEED to be easy, otherwise almost no one will play them. People who want complex damage rotations play DPSers. Giving Healers a mediocre damage kit will just alienate the people who don't like damage rotations (and play Healers for that reason) while also not appealing to people who want a "real" DPS kit, who will keep playing DPSers. It will only please a narrow sliver of the population, like as not. Which could already be achieved by just giving SCH its SB kit back.
I read all the other posts since this one I'm quoting but I have to ask about this specifically. Emphasis mine, just want to find out how you square this assertion with the data you posted in that other thread a while back, which says:



At least, if I'm reading it right, that HW was the highest level of healer playerbase we've ever had and while there's currently an uptick of sorts, we've never been close to what we had back then? People quit in SB, I'll agree on that, the data says that too. But HW? It seems that, if these numbers are to be believed, HW was the peak of 'people want to play healer' and we've never had it anywhere close to as high as back then ever since, even with a new healer class being released