Heavenward Scholar had a kit that fit the damage and healing profile of encounters perfectly. You spent most of your time dpsing and it was fun. You had plenty of skills to manage to do damage. When it was time to heal you had a few skills but they required thought to be put to full advantage. Your strong heals had cool downs that needed to be respected. You couldn't blow everything on Energy Drains because the same resource was the cornerstone of your healing and you couldn't rely on Succor spam to fill health bars. Every healer should have been made into Scholar with a robust DPS kit to fill the healing downtime in causal content and a healing toolkit that required some actual brainpower to function well. Instead every healer became Astro with a DPS kit so pitifully bare you only had one option. Nuke spam until your dot drops and reapply your dot if it has enough time to be useful. Then healing became bloated with sooooooo many options that there is absolutely no way to fail. Both healing and DPS need complexity for healers. We spend too much time waiting for damage when we could be enjoying a fun mini game like every other class that involves DPS or support. Healing NEEDS to be easy. Everyone fails when healers can't heal well enough. The barrier to entry for healers is healing; not DPS complexity. If your healer can't get the party to survive the first raid wide you disband. Traits and tools that make healing accessible is critical but dps that is fun allows solo content, Fates, and every instanced duty to also be enjoyable for healers. DPS needs to be engaging (not difficult but engaging) and healing needs to be straight forward but not foolproof. You shouldn't be able to hit level 90 relying only on medica 2. The learning curve for healing is non-existent. You causal your way to your first extreme or savage and then get your mind blown by mp management, nuance between skills, and prioritization of tasks. If your cohealer, both tanks, and two dps are dead with one being a red mage who do you revive first? It depends on the encounter and timing. Is it down time or will a buster with a tank swap be coming soon? Do you have a way to revive quickly like Presence of Mind or Lightspeed? Healing can't be super complex even if it's the main job of healing. DPS can range from two or three buttons to most of your kit and encounters can be tuned to allow extreme failure with every option on the scale. This seems like common sense to me but yet we have healing toolkits that aren't accessible and DPS kits that put people to sleep. It boggles the mind.