Quote Originally Posted by ty_taurus View Post
You inspired an interesting idea... What if instead of Horoscope being a reactivated heal... the effect changes depending on which tool you activate it with. Even if it were something simple like, if you activate it with a regen heal, it increases magic defense by 10%, and if you activate it with a flat heal, it increases physical defense by 10%. In practice, it can be a lot more specific--even tool specific, but that's just a very simplistic example to communicate the idea. You could have Horoscope have a shorter cooldown, but other heals have longer ones, so you'll often have Horoscope to pair with heal mechanics, but you have to plan out your tools to better take advantage of the secondary effect.
Honestly, Horoscope is fine as it is. Its an okish heal by itself but becomes better and lasts longer if you cast Helios, either one. If you removed 2 of my other oGCDs, it'd be fine as is. Having so many secondary effects... no. Then it makes it bloated. Now if Nocturnal Sect was back and a stance dance where in Diurnal it did something and Nocturnal did something different sure.

Tl:dr if there was one more skill that worked with it, sure. Considering all the inputs that could work with it (ie. Exaltation and CI for example) I think we would have the same problem with Horoscope as I do with AST's current kit. Only instead of pressing 1 button I'd be pressing two. I want AOE mitigation? Horoscope + Exalt. I want AOE shields? Horoscope + CI. I guess if you really wanted to make it work it would need to be a longer cool down, not a shorter one. Kinda like Synastry is. Unless you propose the other skills would be on a longer CD.