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  1. #101
    Player Ravenblade1979's Avatar
    Join Date
    Jun 2016
    Posts
    598
    Character
    Anastasia Minou-rose
    World
    Adamantoise
    Main Class
    Dancer Lv 90
    i mean building on your idea. you could make it so the difficulty is as it was when it was first released like they apparently did with ultimates.
    (0)

  2. #102
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,267
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    I am another who wants some sort of level cap. The capstone trials of each expansion should be held to a higher standard and it's disappointing that the two mid-expansion Primals leading up to the 60/70/80/90 trials are always better tuned.
    (6)

  3. #103
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    735
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    For MSQ bosses they could just handle it like the old 8man MSQ duties, if the conversations werent done yet the boss cannot be killed/damaged before it completed the sentences (will stay at 0.1%hp or whatever health it has at a mid phase). It surely can be anoying if you want to rush it, especialy when in unsync, but its at least reliable. That for unsync it can be anoying because rushing became less possible is just a side effect.
    (0)

  4. #104
    Player
    Astyrah's Avatar
    Join Date
    Aug 2016
    Posts
    233
    Character
    Astyrah Varis
    World
    Masamune
    Main Class
    Bard Lv 90
    they should just have a new duty finder tick box for level cap msq duties/trials - something like ilvl sync or min ilvl. but if you're getting it from roulette, then i'd rather always have it as they are now
    (0)
    Last edited by Astyrah; 03-27-2023 at 06:46 PM.

  5. #105
    Player
    JustinSolstice's Avatar
    Join Date
    Sep 2022
    Posts
    20
    Character
    Niko Luminous
    World
    Mateus
    Main Class
    Paladin Lv 93
    Quote Originally Posted by VelKallor View Post
    You do realise Thordan doesnt DROP any gear, and that poetics are hardly for "shinies".
    Still applies to trial roulette and how you just want the boss to die immediately without caring about the new player's experience.

    Also, you never answered my question.
    (1)

  6. #106
    Player
    AngelFlash's Avatar
    Join Date
    Apr 2021
    Location
    Gridania
    Posts
    2
    Character
    Liliane Blanc
    World
    Brynhildr
    Main Class
    White Mage Lv 90
    This just happened to me a couple days ago. I got the final Endwalker trial in roulettes and our damage was so high that the boss died literally right after (spoilers)
    G'raha says "For hope will shine again!"

    We had a few people doing the fight for the first time and I was pretty bummed that they didn't even get to hear the full monologue from the boss near the end. I don't even think they knew. I really would like it if our stats were a bit more squished when we get that trial.
    (3)

  7. #107
    Player
    Elizasylen's Avatar
    Join Date
    Dec 2015
    Posts
    178
    Character
    Senba Torii
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Jojoya View Post
    The normal MSQ version of fights aren't intended to be difficult because many players are going through them for the sake of story and not a test of combat skill. To satisfy the latter, the former would be in danger of not being able to complete the content at all, and that's something that SE wants to avoid.
    Which was a real genuine complaint back in Stormblood that I saw for a lot, when many players had difficulty clearing Shinryu
    (0)

  8. #108
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,416
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    People have complained about every end fight, except for maybe Thordan. Then more people actually learned the fights, and the complaining died down.

    In other words, git gud.
    (3)

  9. #109
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ravenblade1979 View Post
    i mean building on your idea. you could make it so the difficulty is as it was when it was first released like they apparently did with ultimates.
    Easiest way is to cap the ilvl for level synced fights to what the highest ilvl would have been when that fight/raid was released. It would let you experience more of the original fight but it would still be easier as power creep with abilities has already made most every class considerably stronger than when that expansion was current.
    (1)

  10. #110
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Meanwhile after the stat squish some dungeons feel like they were tuned to the min ilvl instead of the max and take longer than they used too.

    Dungeons are harder and can take longer than MSQ expansion cap fights.

    Let that sink in for a minute.
    (6)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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