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  1. #1
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,449
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    People have complained about every end fight, except for maybe Thordan. Then more people actually learned the fights, and the complaining died down.

    In other words, git gud.
    (3)

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Meanwhile after the stat squish some dungeons feel like they were tuned to the min ilvl instead of the max and take longer than they used too.

    Dungeons are harder and can take longer than MSQ expansion cap fights.

    Let that sink in for a minute.
    (6)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #3
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    884
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 64
    I honestly think people would cry if the ilvl cap was set to back to normal. People cried when they introduced titan unreal. I never seen sooo many people cry on how hard something was. i believe ilvl should be set in a range that applicable to the content.
    (0)

  4. #4
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MsMisato View Post
    I honestly think people would cry if the ilvl cap was set to back to normal. People cried when they introduced titan unreal. I never seen sooo many people cry on how hard something was. i believe ilvl should be set in a range that applicable to the content.
    I don't know why. The fact that those who fell off the platform could now be resurrected completely changed how that fight used to feel. The tears that were really delicious was when Sephirot Unreal was released after players coasted week to week with UWU. Scaling content up, and syncing ilv down is something that shouldn't be exclusive to unreal content.
    (0)

  5. #5
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Gemina View Post
    I don't know why. The fact that those who fell off the platform could now be resurrected completely changed how that fight used to feel. The tears that were really delicious was when Sephirot Unreal was released after players coasted week to week with UWU. Scaling content up, and syncing ilv down is something that shouldn't be exclusive to unreal content.
    at least for the first month until I can DF it consistently
    (0)

  6. #6
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Thordan, Shinryu, Hades and now Endsinger is a result of them never adding a item level sync that's lower than the expansion maximum.

    Adding a more strict iLv sync wouldn't be enough for Thordan and Shinryu due how how the battle system has changed over the years. Things like Direct Hit, tank stance no longer reducing damage dealt, meals giving a 10% boost instead of just 5%, actions generally having higher potency.

    They would need to increase the boss HP by about 15% to compensate. Maybe more.

    When they reworked Ultima Weapon for 4 players, they set the boss HP value with the current battle system in mind.
    (0)

  7. #7
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,190
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by OskarXCI View Post
    When they reworked Ultima Weapon for 4 players, they set the boss HP value with the current battle system in mind.
    The Porta Decumana trial also has an item level sync of 60. (In fact, it looks like everything in the MSQ roulette is ilvl synced to 60, now?)
    (1)

  8. #8
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by AmiableApkallu View Post
    The Porta Decumana trial also has an item level sync of 60. (In fact, it looks like everything in the MSQ roulette is ilvl synced to 60, now?)
    Yeah, and the minimum iLv is only 42. So you only get an 18 iLv advantage. Which at Lv50 is essentially nothing.

    For comparison....

    Thordan Min iLv 142 - Synched to 270

    Shinryu Min iLv280 - Synched to 400

    Hades Min iLv410 - Synched to 530

    Endsinger Min iLv540 - Max iLv is 630 currently. It will be 660 with 6.4 and the rest of Endwalker
    (0)

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