People have complained about every end fight, except for maybe Thordan. Then more people actually learned the fights, and the complaining died down.
In other words, git gud.




People have complained about every end fight, except for maybe Thordan. Then more people actually learned the fights, and the complaining died down.
In other words, git gud.




Meanwhile after the stat squish some dungeons feel like they were tuned to the min ilvl instead of the max and take longer than they used too.
Dungeons are harder and can take longer than MSQ expansion cap fights.
Let that sink in for a minute.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]


I honestly think people would cry if the ilvl cap was set to back to normal. People cried when they introduced titan unreal. I never seen sooo many people cry on how hard something was. i believe ilvl should be set in a range that applicable to the content.




I don't know why. The fact that those who fell off the platform could now be resurrected completely changed how that fight used to feel. The tears that were really delicious was when Sephirot Unreal was released after players coasted week to week with UWU. Scaling content up, and syncing ilv down is something that shouldn't be exclusive to unreal content.
at least for the first month until I can DF it consistentlyI don't know why. The fact that those who fell off the platform could now be resurrected completely changed how that fight used to feel. The tears that were really delicious was when Sephirot Unreal was released after players coasted week to week with UWU. Scaling content up, and syncing ilv down is something that shouldn't be exclusive to unreal content.

Thordan, Shinryu, Hades and now Endsinger is a result of them never adding a item level sync that's lower than the expansion maximum.
Adding a more strict iLv sync wouldn't be enough for Thordan and Shinryu due how how the battle system has changed over the years. Things like Direct Hit, tank stance no longer reducing damage dealt, meals giving a 10% boost instead of just 5%, actions generally having higher potency.
They would need to increase the boss HP by about 15% to compensate. Maybe more.
When they reworked Ultima Weapon for 4 players, they set the boss HP value with the current battle system in mind.

Yeah, and the minimum iLv is only 42. So you only get an 18 iLv advantage. Which at Lv50 is essentially nothing.
For comparison....
Thordan Min iLv 142 - Synched to 270
Shinryu Min iLv280 - Synched to 400
Hades Min iLv410 - Synched to 530
Endsinger Min iLv540 - Max iLv is 630 currently. It will be 660 with 6.4 and the rest of Endwalker
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



