Heh, I was actually attempting to praise Crystal and dunk on Aether in this case.
The fact that the best of the best are on Aether isn't really up for debate, even if Crystal has some nearly as good (and some top flight teams apparently quietly reside on Dynamis, presumably for the lower congestion and easier logins at peak hours ... but they are statics and keep quiet, while the Aether elite tend to be much more interested in controlling the culture of their player pool).
The point is that Aether routinely tends to give off a "high pressure" vibe while Crystal seems to allow you a certain degree of relaxation (at least, the degree that today's hectic sensory overload fests permit ... which only puts that much more of a premium on not throwing human stress into the mix).
But the "GCBTW" somehow sees this in the opposite way: Aether's high pressure, "do your job" sports-like atmosphere to be seen as an advantage and the "right" way to play (which should ideally be forcibly exported onto everyone else, who should be made to feel bad, disrespecting people's time, and borderline griefing if they aren't trying to reach progamer heights of efficiency), while Crystal constantly gets dunked on with "tales from Duty Finder" style jabs.
I don't remember multiplayer games (other than well known hellholes like Counterstrike, Dota, and League) having this universal pall of pressure even the ten years ago when ARR was current, and I'm not entirely sure what exactly to do about it, or if we should have to accept that in the long run we're going to be forced back to solo games and hoping enough people in our personal friends circles (which themselves seem in the mainstream like a quaint echo of the past at this point, too) to play without having to source any strangers from group finder tools for multiplayer. I don't even get why so many people think this change in the times is a good thing (TBH I assume a lot of folks like me don't, hence why jabs like "GCBTW" exist to begin with).


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