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Thread: DPS Rank

  1. #11
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    Murugan's Avatar
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    Murugan Raj
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    Depends on the encounter.

    But for mobs which aren't particularly weak to anything that one job specializes in. I'd say the pure DD are pretty close assuming there was nothing to interrupt a pure DPS rotation, yet the fight went on long enough that BLM need to take MP into consideration I'd say for single target maybe:

    MNK
    DRG
    BLM

    Then significantly lower:
    BRD (if the bard is top notch they simply have more capability than warrior for damage through RoD>QK>WV>barrage>BL>etc)
    WAR (which will be I think not even a close call when they eventually get around to nerfing throwing weapons TP gain)
    PLD
    WHM (switch these last two once they fix throwing weapon tp gain)

    The only reason bard out damaged other jobs on Moogle was because of of the way moogles like woolywart/furry/etc. work making them harder to sustain uninterrupted DPS on them as a melee. A bard was never comparable to a good DRG/MNK/BLM imo in single target dmg.
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    Last edited by Murugan; 06-17-2012 at 10:52 PM.

  2. #12
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    fusional's Avatar
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    Veto Bahamut
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    Fenrir
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    Quote Originally Posted by AmyNeudaiz View Post
    This is the most accurate list. I Whm plenty and I War plenty. Brd isn't as strong as War. I've never seen a Brd take hate from me on War and Whm is stronger than Pld seeing as I can not only take hate, but keep it from any Pld even while they use vokes (even though I use AF gear for Whm) by simply using clerics stance.
    whether or not his list is accurate, your logic for why is bad.
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  3. #13
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    Idk why people are using moogle as DPS example, there are too many things going on in moogle to get correct DPS between everyone, people that hits hard early will have to hits slower later on because they will have moogle following them etc.

    Garuda can be used for damage comparison between MNK and BLM because they don't need to do plumes.

    Misser is probably the best if you want to test out DPSs because everyone can go all out there if your tank doesn't completely suck.
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  4. #14
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    Murugan's Avatar
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    Quote Originally Posted by Chardrizard View Post
    Idk why people are using moogle as DPS example, there are too many things going on in moogle to get correct DPS between everyone, people that hits hard early will have to hits slower later on because they will have moogle following them etc.

    Garuda can be used for damage comparison between MNK and BLM because they don't need to do plumes.

    Misser is probably the best if you want to test out DPSs because everyone can go all out there if your tank doesn't completely suck.
    Not really, unless the MNK is eating shriek's in the first phase they aren't getting as much time "on boss" as BLM.

    Miser also is weak to fire which gives monks higher than usual damage, plus given how she moves at set intervals it is hardly uninterrupted putting DRG at a disadvantage due to how their timers line up.

    Also I dont do moogles anymore, but with ARC I could go all out 99% of the time due to how fast our group killed them and binds. I would think it would be even easier now. The people who are at a disadvantage in moogle as I said are melee, and that is because certain mobs like furry/wooly have scripted abilities that cause them to run away from you interrupting melee.
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    Last edited by Murugan; 06-17-2012 at 11:19 PM.

  5. #15
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    Quote Originally Posted by Murugan View Post
    Not really, unless the MNK is eating shriek's in the first phase they aren't getting as much time "on boss" as BLM.

    Miser also is weak to fire which gives monks higher than usual damage, plus given how she moves at set intervals it is hardly uninterrupted putting DRG at a disadvantage due to how their timers line up.
    Ok if MNK is really at such a disadvantage (which i don't think they do because it takes 2sec to run up to her after jumping), it means MNK must be terribly strong at Garuda because my MNK is constantly at 30k while the BLMs at 24-26k.

    and what does fire have to do with misser? so to compare real DPS, MNK must not use fist of fire? i guess DRG shouldnt use Power Surge as well! I totally missed what you are trying to say here. (and even with fire weakness, DRG still keep up to 130-140 DPS on misser, they parsed about the same)
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  6. #16
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    Quote Originally Posted by Chardrizard View Post
    Ok if MNK is really at such a disadvantage (which i don't think they do because it takes 2sec to run up to her after jumping), it means MNK must be terribly strong at Garuda because my MNK is constantly at 30k while the BLMs at 24-26k.

    and what does fire have to do with misser? so to compare real DPS, MNK must not use fist of fire? i guess DRG shouldnt use Power Surge as well! I totally missed what you are trying to say here. (and even with fire weakness, DRG still keep up to 130-140 DPS on misser, they parsed about the same)

    Yes MNK does more damage than BLM which I said.

    Second of all LOL you are parsing the entire fight or what (which would be stupid, phase 2/3 are not a straight burn due to the interupts). You are posting total damage numbers as if they mean something, you do realize that those #'s are entirely dependent on the rest of the group's contributions.

    130-140 DPS you are taking about a single spot Miser, which is <2 minutes long. That is not long enough to extrapolate who does "better damage in the game" when both jobs have abilities with 80 sec+ cooldowns. But even still monk does higher dmg due to fire as well as how their timers line up nearly perfectly for that fight.
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    Last edited by Murugan; 06-17-2012 at 11:40 PM.

  7. #17
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    Nothing is going to give you the perfect DPS gauge unless we had some sort of "training dummy" to see numbers unaffected by anything else.
    Basically what I'm seeing is that
    MNK/DRG/BLM are tier 1
    BRD/WAR are tier 2
    PLD/WHM are tier 3

    If they do change how throwing weapon TP gain works do you think it will affect BRD or WAR/PLD more?

  8. #18
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    Quote Originally Posted by Otaku View Post
    Nothing is going to give you the perfect DPS gauge unless we had some sort of "training dummy" to see numbers unaffected by anything else.
    Basically what I'm seeing is that
    MNK/DRG/BLM are tier 1
    BRD/WAR are tier 2
    PLD/WHM are tier 3

    If they do change how throwing weapon TP gain works do you think it will affect BRD or WAR/PLD more?
    There are plenty of fights in MMO's that are perfect DPS gauges. I can think of 4-5 from Vanguard off of the top of my head. The point is in this game (with still only a handful of encounters) it varies on the encounter as there is no perfect DPS gauge, so saying "Garuda can be used to compare X and X class, or Miser can" is wrong due to how those fights work giving benefits to specific jobs over others.
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  9. #19
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    Oh so i see we are talking about different things lol. I guess fusional have the most accurate statement then, "depends on encounter"
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  10. #20
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    Quote Originally Posted by Murugan View Post
    There are plenty of fights in MMO's that are perfect DPS gauges. I can think of 4-5 from Vanguard off of the top of my head. The point is in this game (with still only a handful of encounters) it varies on the encounter as there is no perfect DPS gauge, so saying "Garuda can be used to compare X and X class, or Miser can" is wrong due to how those fights work giving benefits to specific jobs over others.
    I agree, it would be nice if we had a fight that had no overriding resistances/weakness and lasted more then 5mins
    I think Coincounter would be a good judge if you didn't have to disengage for swings

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